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Sean Duncan

Sean Duncan is an aspiring Drum N Bass/Breaks emcee from Seattle, Washington. He also produces Hip Hop, sound design, and audio tutorials.

Quick Tip: Realistic Solo Orchestra Instruments with Keyswitch Articulations

Quick Tip: Realistic Solo Orchestra Instruments with Keyswitch Articulations

Performers who play orchestral instruments often use multiple playing styles throughout a piece of music. Therefore, knowing when to switch articulations is important for computer composers who want to achieve a realistic sound. Fortunately, many orchestral VSTi have a feature that helps us do this, called keyswitching.

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Quick Tip: Spice Up Your Drum Patterns With Reverse Hits

Quick Tip: Spice Up Your Drum Patterns With Reverse Hits

Using reverse drum hits is a great way to enhance a drum pattern or mix things up in an arrangement because it reuses the existing sounds, creates tension, and easily adds interest.

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A Guide to Freezing and Bouncing in FL Studio

A Guide to Freezing and Bouncing in FL Studio

Freezing. Bouncing. Rendering tracks. Whatever you call it, it is a useful part of music production because it allows you to free up CPU power for more plugins and creates an audio file.

How to Extract Kicks Cleanly from Multi-track Loops in FL Studio

How to Extract Kicks Cleanly from Multi-track Loops in FL Studio

Have you ever wanted to cut a kick drum out of a loop but found it difficult to do so without bringing the other instruments with it?

How to make a Reverse Glass Effect

How to make a Reverse Glass Effect

Some sounds are ubiquitous standbys, familiar friends that even define and carry the name of a music genre. Others are rare sounds that catch your ears and surprise you. This tutorial is about one of those effects, it will show you how to make a “reverse glass effect” inspired by a sound from the soundtrack of Halo.


This entry is part 14 of 35 in the Top Sound Design Tuts Session

Pitch Bends and Automation in FL Studio

Having quick pitch bends on single notes, or having a sound slowly rise or fall in pitch can be an effective way to add richness to a song. Whether you’d like to use the pitch bend wheel on a MIDI controller, or draw in pitch bends with a mouse, this tutorial covers several techniques that take advantage of pitch modulation.

How to Build Tracks So That Instruments Relate to Each Other

Are your instruments fighting each other to get the main role of the track? This tutorial is about techniques for having instruments relate to each other in ways that will allow them to share time in the spotlight and work together. This tutorial also covers using note placement as a way to compensate for having multiple instruments in similar frequency ranges. Keeping with this theme, we’ll also explore using melodic content that is already in the track to inspire new instrument parts, so that like characters in a play, the instruments will agree and disagree on points, but in the complete composition they’ll work together to present a distinct theme.

A Guide to Ghost Snares in MIDI

Ghosted Snares are quite common in drumming, and although you can’t quite hear them clearly in a complete mix, they add a lot to the feel of the song. Whether you’re looking to add something extra to an already funky groove, or if you’re building a pattern from scratch, this tutorial’s got you covered.


This entry is part 6 of 19 in the Creative Session: All About Drums Session
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How to Edit for One-Shots In Edison/Slicex – Audio Premium

In this week’s Audio Premium content, Sean Duncan teaches you how to extract drum-type hits from a junk percussion recording session. Sean has also included a Junk Percussion Pack with 23 sounds.

To learn more about what you get as part of Audio Premium, read this. To take a peek inside this tutorial, hit the jump!

How to Make a Sampled Guitar Sound Using Freeware

Making something sound like it was sampled can be a fun, royalty-free way to add some old-school soul to your projects. Producers that sample from records do so because they are looking for certain types of sounds that come from old styles of production, but through studying how records used to be made, these types of sounds can be imitated in modern music software. The 1950s classic guitar sound is one of those of sounds.

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