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West Latta

Westlee Brent Latta has been making strange noises for over 30 years. West has spent the last several years developing his craft in the game industry as composer, sound designer, and integration specialist. He is currently a Sound Supervisor for Microsoft Game Studios/Soundelux DMG.
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How to Make Arpeggiated Lead Sounds in Logic

The use of arpeggiators in modern electronic music is as popular as ever. Hardware synthesizers such as the Access Virus, Nord Lead, Waldorf Q, and Novation Nova have long been popular in electronic music for their unique sound, extensive programming matrices and step-sequencing and arpeggiation functionality. While several third-party soft-synths have robust arpeggiation and step-sequencing functionality, none of the synthesizers in Logic Studio have this feature.

The Birth, Life and Death of a Song Part 2: Birth – Tuts+ Premium
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The Birth, Life and Death of a Song Part 2: Birth – Tuts+ Premium

In this week’s Audio Premium content, West Latta continues his songwriting series. This week we look at the birth of a song, where your ideas start taking shape and showing promise. It’s time to kick the baby bird out of the nest!

To learn more about what you get as part of Audio Premium, read this. To take a peek inside this tutorial, hit the jump!

How to Make Simple Events with FMOD Designer

Twice a month we revisit some of our reader favorite posts from throughout the history of Audiotuts+. This tutorial was first published in September 2008.

FMOD Ex is one of several audio middleware systems that are used in modern game development. It is integrated alongside an existing game engine technology (such as Unreal or Gamebryo) to add or extend audio playback functionality. One of the primary benefits of using a technology such as FMOD is that it shifts much of the systems design and implementation into the hands of the sound designer, rather than relegating it to a programmer, who may or may not be as well versed in audio.

Getting Into Game Audio Part 5: Making It Happen – Audio Premium
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Getting Into Game Audio Part 5: Making It Happen – Audio Premium

This entry is part 5 of 5 in the series Getting Into Game Audio

Want to get into game audio? Don’t miss this final installment! West Latta continues his series on getting into the Game Audio business. Today he talks about the importance of discipline, focus, humility and intention – and leaves you with a number of resources for further reading and development.

To learn more about what you get as part of Audio Premium, read this. To take a peek inside this tutorial, hit the jump!

Getting Into Game Audio Part 4: Know The Business – Audio Premium
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Getting Into Game Audio Part 4: Know The Business – Audio Premium

This entry is part 4 of 5 in the series Getting Into Game Audio

Want to get into game audio? This is a must-read. West Latta continues his series on getting into the Game Audio business. Today he talks about the game industry as a business, and introduces you to the pillars of the game industry—development studios, publishers, outsourcing—explaining how this can aid in your quest for a fruitful career.

To learn more about what you get as part of Audio Premium, read this. To take a peek inside this tutorial, hit the jump!

Getting Into Game Audio Part 3: Know The Craft – Audio Premium
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Getting Into Game Audio Part 3: Know The Craft – Audio Premium

This entry is part 3 of 5 in the series Getting Into Game Audio

Want to get into game audio? This is a must-read. West Latta continues his series on getting into the Game Audio business. Today he touches on the the key components of the craft of audio in the game industry, and how the process of learning the craft can help to guide you to success.

To learn more about what you get as part of Audio Premium, read this. To take a peek inside this tutorial, hit the jump!

Getting Into Game Audio Part 2: Sell Thyself – Audio Premium
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Getting Into Game Audio Part 2: Sell Thyself – Audio Premium

This entry is part 2 of 5 in the series Getting Into Game Audio

In December West Latta started an impressive series on getting into the Game Audio business. Today the series continues with twice the detail and double the insights—as a Premium tut. In Part 2 has a detailed look at an all-important (and much-neglected) topic: marketing. If your serious about getting into the industry, don’t miss it!

To learn more about what you get as part of Audio Premium, read this. To take a peek inside this tutorial, hit the jump!

Getting Into Game Audio Part 1: Know Thyself – Audio Premium

Getting Into Game Audio Part 1: Know Thyself – Audio Premium

This entry is part 1 of 5 in the series Getting Into Game Audio

Not a day goes by that I’m not grateful for my employment in the game industry. My story isn’t particularly unique, but I do feel fortunate that I’m able to make a living doing something I love.

Every so often, I’ll get the question, “How can I break into the game industry?” This question usually comes from a young and aspiring musician or audio designer, though I’ve also been asked by visual artists, animators and programmers. Likewise, this question can be found all over the web in forums, video game blogs, and community websites.

14 Ethnic Loops From the East – Audio Premium
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14 Ethnic Loops From the East – Audio Premium

This week in Audio Premium we have a pack of 14 exotic loops from Audiotuts+ author West Latta. The pack features great percussion, and the sound of the East.

To learn more about what you get as part of Audio Premium, read this. To take a peek inside this tutorial, hit the jump!


This entry is part 19 of 22 in the Creative Session: All About Loops Session
The Good Librarian

The Good Librarian

A good musician is a good librarian. A good composer is a good librarian. A good engineer, producer, DJ, or (fill in the blank) is a good librarian. This statement can be applied to nearly any creative endeavor, but most certainly is applicable to modern musicians, composers and engineers who are constantly switching between projects, applications, presets, and even platforms. This tutorial will give you an overview of what it means to be a good librarian – one who has a functional system for keeping track of everything from performance notes, to song lyrics, to presets and samples.


This entry is part 7 of 18 in the Creative Session: Productivity for Music Producers Session
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