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Will Walker

Quick Tip: Playing With Time

Quick Tip: Playing With Time

In this quick tip, we are going to look at a few ways of playing with the timing of drum patterns to give the illusion that a standard drum ostinato is speeding up or slowing down in time.

3D Mixing Part 4: Compression

3D Mixing Part 4: Compression

This entry is part 4 of 8 in the series 3D Mixing

Although compressors are probably the most important element in the mixing toolbox (after equalizers), a lot of ambiguity and confusion surround them as their parameters and how they effect incoming audio are more subtle.


This entry is part 4 of 17 in the Creative Session: All About Compression Session
3D Mixing Part 3: Equalization

3D Mixing Part 3: Equalization

This entry is part 3 of 8 in the series 3D Mixing

One of the most important tools in mixing is the equalizer. It shapes individual sounds, bus groups and mixes into cohesive wholes. If used correctly it can add clarity to muddy sounds or sparkle and definition to already great sounds. In this portion of our ongoing series, we will take an in-depth look at some EQ tips, frequency concepts and a few instrument specific techniques to help you create cleaner sounds and mixes.


This entry is part 3 of 6 in the All About EQ Session
Quick Tip: How to Create Interesting Drum Patterns Quickly

Quick Tip: How to Create Interesting Drum Patterns Quickly

Here is a quick and effective way of creating original and complex drum patterns spontaneously. I am using Logic, but the concept is not DAW specific.

3D Mixing Part 2: Panorama

3D Mixing Part 2: Panorama

This entry is part 2 of 8 in the series 3D Mixing

Creating a convincing and tight mix that is ‘tall, deep and wide’ is far easier said than done. However, if the mixing process is approached in a systematic way the outcome will be far better and far easier to achieve.

An Introduction To 3D Mixing

An Introduction To 3D Mixing

This entry is part 1 of 8 in the series 3D Mixing

Mixing is arguably the most important stage of the music production process. When done properly, one can do everything from add energy and warmth to a sound to completely alter the feel and flow of an entire piece of music.

How to Use the Transformer Object in Logic’s Environment

The transformer object in Logic’s Environment is one of its most used and most important objects. In basic terms, it looks for MIDI events that match a set of user defined conditions and then alters those events according to a second set of conditions. In short, as its name suggests, it transforms MIDI.

How to Create a Multi-Instrument in Logic’s Environment

When producing, it is often desirable to stack different instruments to create more unique and textured sounds. The process of editing the MIDI data that controls those instruments can become tiresome and interrupt creative work flow as you are forced to update all corresponding MIDI regions before even the smallest of MIDI edits can be previewed. There are a few ways around this in Logic, one of which provides us with the opportunity to take a look into Logic’s Environment.

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