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Sound Design

Quick Tip: How to Create a Dubstep Wobble Bass with Subtractor

Quick Tip: How to Create a Dubstep Wobble Bass with Subtractor

When creating Dubstep music, one of the most important instruments is the bass.

How to Make the Synth Sound from Lady Gaga’s “Just Dance”

How to Make the Synth Sound from Lady Gaga’s “Just Dance”

In this tutorial we are going to cover how to create Lady Gaga’s famous synth sound from “Just Dance”.

How to Create a 303 Synth Sound in FL Studio

How to Create a 303 Synth Sound in FL Studio

In this tutorial we are going to create our very own 303 synthesizer sound using the TS404 Bassline Synthesizer plugin in FL Studio.

A Guide to Spicing Up a Sweep Noise in Reason

A Guide to Spicing Up a Sweep Noise in Reason

Today is the time to create something new! Have you ever wondered how to improve your simple noise sweep? I’m going to show you how to do the trick – step-by-step guide from the basics.

Popular Posts this Month

Ableton Live Racks: Creating an Instrument from Simple Waveforms

Ableton Live Racks: Creating an Instrument from Simple Waveforms

Ableton Live is now an industry standard production and performance software. When it comes to instrument design and routing, other software like Reason or Logic may look more user friendly but once you get used to Live’s rack system, you’ll find out that Live has limitless routing and controlling possibilities.

Getting to Grips with Modulation Mapping

For some synthesists the subject of modulation mapping is one to be avoided. It’s hardly surprising considering the average mod matrix is made up of tables, graphs and numbers.

How to Layer Sequences to Create Depth and Pace

Most of us use MIDI sequences in our projects at some point in the production process. Even when you find the perfect pattern that really compliments your other parts, you can still be left wanting. Even with extra processing and effects a simple pattern can sometimes sound a little dry and clinical.

The answer often doesn’t lie in reprogramming the sequence or using heavy effects processing. A more simple approach can be using one or two extra synths layered with your original pattern. This can add depth and pace to the whole piece and often make the part more exciting.

Lets take a look at the entire process, from recording the original part right through to mixing the layered sounds into your existing project.

How to Design Reeses and Hoovers

Have you ever wondered how your favourite dance music producers create those amazing sounds that make you jump on the dance floor? Well, it usually takes a lot of experience and a huge amount of time spent on experimenting and processing sounds a ridiculously high number of times.

But it’s quite hard to reach the stage of experimentation if you don’t even know the basics behind some kind of sounds often heard in dance tracks. This tutorial will teach you how to design from scratch a DnB trademark, the reese bass, and how to reproduce the infamous hoover sound, introducing you to the technique of resampling.

The Secrets of Great Sounding Percussion in Reason

Reason is a great program for percussion, particularly with the ease of use of the Redrum drum machine. However, stock sounds won’t always cut it, so in this tutorial, we’ll look at some secrets for turning those stock sounds into unique masterpieces. Of course, these techniques can be applied to virtually any DAW.

Constructing Simple Vehicle Sounds

In film, television, and games, vehicle sound has evolved into a deeply creative and compelling class of design. Master sound designers such as Walter Murch, Randy Thom, and Ben Burtt have elevated the art of vehicle sound design in numerous films such as Apocalypse Now and Star Wars in a way that allows sound to, in Thom’s words, “be set free to be an active player in the process,” of filmmaking. The sound itself becomes part of the art of storytelling. Games such as Forza Motorsport and Project Gotham Racing allocate large amounts of their development budget to the recording, crafting, and highly-detailed integration of vehicle sounds in order to create a compelling and engrossing experience for the player.

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