Enhancing the Kick Drum with Sine Waves

Tutorial Details
  • Program: Logic Pro 8
  • Difficulty: Beginner - Intermediate
  • Completion Time: 1 hour
This entry is part 9 of 19 in the Creative Session: All About Drums Session
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The biggest and most difficult sound to get right in the studio is usually the drum kit. There are many factors involved — the kit is made up by an assortment of instruments, usually with individual mics on every drum, and then room mics on top of that. This makes for a difficult job and usually the part of the tracking process that consumes the most time. Especially in home studios where the acoustics and mic selection don’t really cut it, additional processing is required to improve the sound. Let’s take a look at improving the kick sound with sine waves.

People spend ages pondering how to get that kick drum sound. They want the big fat boom that they can hear on records,
but can’t recreate it themselves. And not for lack of trying. I have a trick that can help you make your kick drum all that much fatter,
resulting in a sound you can use for tight, throbbing pile driving rock or for fat hip hop beats. I’ll be using Logic Pro 8 in this tutorial but any decent DAW will produce the same results.


Adding sine waves to kick drums

When you have your kick drum recorded and you’ve spent hours trying to squeeze out a fatness that isn’t there, maybe you can use artificial tricks to enhance the kick drum sound. Enhancing the low end by adding a sine wave generated by your DAW’s oscillator is a great way to add thump and boom to your bass drum track, whether it be rock, hip-hop or whatever genre you choose to make.

A sine wave is the most simple sound wave you can find, representing only the fundamental frequency you choose — in this example, 50 Hz. It doesn’t include any harmonics, unlike the square or sawtooth waves. So by adding a sine wave to the kick drum we will only be adding one tone, and not a musical element or characteristic.


Step 1 - Get your original kick in good shape

You have your kick drum track EQed, gated and compressed however you like it. Get your kick sound the best it can be before following the rest of this tutorial, because the sine wave is only going to enhance the bottom, and is not a character in itself.

I gated mine to get rid of the snare sound bleed and most of the hi-hats. I compressed it moderately (for rock) and EQed to enhance the click and cut out the boxiness. I also filtered it quite high because I thought it sounded better when I added the sine wave later on. Always think of the sound as a whole, not two sound sources that sound great individually but clash when they are together.

Listen to the dry kick here.


Step 2 - Make a new track for the sine wave

Add another track below the kick drum. Name it “Sinewave for kick.” We won’t actually be putting any audio into that track, but rather putting a test oscillator on the inserts.

In Logic, you can find the test Oscillator under Utilities > Test Oscillator > Mono.


Step 3 - Make the sine sound

Next step is to make a 50 Hz sine wave continuously oscillate on the track. On the Test Oscillator there are many functions, different types of sound waves and noise you can generate to calibrate your equipment for example. We will be choosing the sine wave, which is the simplest of all sound-waves. As I said before, the sine wave will only be generating a pure tone devoid of harmonics which is great for this example as we don’t want anything complex to jumble up our bass drum sound.

This is what a 50 Hz sine wave should sound like:


Step 4 - Gate the sine wave

When you’re done listening to the deafening hum of a 50 Hz wave and are getting quite tired of it, put a gate on it. Put the gate after the oscillator and put the threshold on -9 dB to make the gate mute the track. The noise gate is in Dynamics > Noise Gate > Mono on the insert sends. We’ll make more adjustments on the gate later.


Step 5 - Side-chain the gate to the kick

Now the noise gate should have completely muted the sine wave. Next step is to side-chain the gate to the kick drum so it opens every time the kick drum plays. Side-chaining is incredibly useful for a lot of applications, making rhythmic parts, cleaning up badly played bass parts and much more.


Step 6 - Add parameters to taste

Now the only thing left to do is to adjust the threshold and the release so it plays in sync with the kick drum and realistically decays with each hit. I just lowered the threshold until it played in time with the bass drum and then fiddled with the release until it breathed with the drummer’s playing. I tried putting the attack down to zero but that resulted in an undesirable click, so you can also play around with the attack for accentuation.

Listen to the finished sine + kick product here:

And that’s it. Now you should have a pretty powerful, thumping kick drum that has all the characteristics of a normal acoustic bass drum but with the added low end supplied with the generated sine wave.

This last audio example shows you how this works in context with other instruments.

If you have any extra ideas or similar applications, let me know in the comments.

  • Kahero

    Great post. Certainly going to try it.

  • Stebbi

    Yo! Very nice Bjöggi, quite helpful :)

  • Pedro Pereira

    Nice post, side chain is actually a great thing to use.
    Like this I can think on adding white noise to snare drum to make it sound “better” or add some new caractheristics to it.

    Keep posting!

    • Matt

      I’ve actually been doing exactly that for quite a while. sounds great!

  • http://kev-on-music.blogspot.com kev on music

    Coool! Guess you can apply the same technique to boost the synthbass

  • Michael

    Great stuff – phat kick

  • Anthony

    Nice, quick question: How would you use the same effect on a kick that uses a software instrument like Superior Drummer, as opposed to an audio track? I do not see the software instrument track come up in the sidechain controls on the gate that I place on the sine wave?

    Thanks!

    • Markus

      You have to use a bus. (e.g. Superior Drummer Output to bus 1, then sidechain to bus 1.)

    • nine

      aint those already recorded profesionally with a sub track for the kick…? the tutorial did specify that this is a trick to save from a bad recording you shouldnt be having a problem with superior drummer just use a resonant filter on your kick or something….

  • miniMAL

    Cool Trick But Can Do It With Waves RBass Or MaxxBass

    Thanks Man

  • http://offwhitenoise.blogspot.com meowsqueak

    Nice tutorial – I tried this technique with my side-chained Noise Gate in Reason4 and it works pretty well.

  • http://transports.tumblr.com josh

    This is a great effect. i recreated this on Ableton from a impulse midi kit by routing the kick to a separate audio track, setting up a new operator track for the 50Hz sine (looping a 1 bar note clip). I added the gate to the operator track and then sidechained the gate to the kick audio.

    very simple to achieve amazing results, thanks!

  • Björgvin
    Author

    Hey guys, thanks for the response. I appreciate it.
    @Anthony: Off the top of my head I think you could route the software instrument track to an audio track and record it as audio. Then you have an audio track you can use for sidechaining. And if you still want to use the software instrument track you can just put that audio track to no output so it doesn’t sound but can be used for triggering the sine. I think that would work.
    @Pedro. Adding white noise to hi-hats can also make them stand out in a way.

  • pg-13

    my suggestion for sidechaining virtual instruments in Logic would be to route the track to a bus. Then side chain the bus so that the bus track is opening the gate. That should work.

  • JonO

    Actually, Logic has a SubBass plugin (under Specialized) that does pretty much this and a bit more, i.e. frequency is adjustable, dry/mix, etc.

    This tutorial is great as a general guide, though, for achieving sub-bass triggering across DAWs.

  • andy jam

    very interesting tip. Thanx, man
    I’ll try experiment with it

  • Björgvin
    Author

    @Jon0 hahaha. I actually didn’t know that. This is just a trick I was taught sometime ago on an SSL console and I thought it would be good to be able to implement it in my home studio projects. And using Logic at home, that’s what I used. And as you say, it can be used in any DAW.

  • http://www.acidplanet.com/artist.asp?PID=1241968 darren

    In the song in the URL below I did something a little diffrent–instead of using a constant tone sine wave, I used a bass sound from omnisphere with a very short attack and release (actually 0ms for both). I did this by hand, but there are also a few tools that willl convert audio to a desired MIDI note.

    This allowed me to basically pitch the bass drum, but I went a bit further and kind of turned it into a drum + bassline by really amping it up and doing essentially the opposite of ducking ;-)

  • Jay Jeigh

    Great tip, thanks. Let me add:
    In Logic, when side chaining a noise gate like this – especially for more prominent sounds – I’ve found the Silver Gate to be the one to use. It’s simpler and probably uses less CPU. But the biggest reason is sometimes that ‘clickyness’ is almost impossible to get rid of with the regular gate but the Silver Gate works like a charm – a no brainer.

  • jacob

    hi im new to all of this but i have a question, what the difference between doing this VS just adding a new track and inserting a a short note with say a vst playing a sine wave on every kick drum ??

    • Seris

      This is just easier.

  • john

    jacob, same thing only more controls on sine and works better for live players… (otherwise you would have to put your sine hit on every kick by hand.

  • http://www.facebook.com/destiny.rulz Destiny

    Hi, I try to do this with nuendo 4.3 but i can’t.
    I use test generator from tools and sine wave 50hz continuously sound from it and then i put
    wave mono c1gate vst as noise gate but there is no side chain option. I try others noise gate
    with side chain but there isn’t anywhere a selection to choose the kick.
    After several tests i decide to take my kick sample and add to this sine wave 50hz before
    make the beat.
    Have u got any idea?

  • Eduardo

    Great tutorial, now is a basic in all my projects

  • http://www.reverbnation.com/skulastic Skulastic

    This is a really great tip! But how would you do this using logic’s ultrabeat? Or would you just have to bounce down your kick into audio format everytime?

    • Seris

      You just send your track to a bus, turn the bus volume all the way down till it’s silent, and side chain the bus to the gate.

  • The Audio Post

    Thanks for the detail. I wired my church live sound system in similar fashion with the resulting sound on a separate channel to blend in as needed. We have 4 12″ subs and I picked 40Hz to start with. May go up or down depending on blend with the rest of the band. Sunday morning… here we come!

  • Gary

    Love the final results in the context of the whole track. Sounds very tight and punchy and of course professional.

  • http://www.clausmarcuslund.com Claus

    Nice and original tip. I have never heard of adding a simple sine wave to the dry sound track before I stumbled upon this article, but the result is quite convincing.

  • http://roadtonever.blogspot.se/ Mark Wilhelmsson

    How about if I want the sine to drop in pitch?