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	<title>Comments on: Enhancing the Kick Drum with Sine Waves</title>
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	<link>http://audio.tutsplus.com/tutorials/mixing-mastering/enhancing-the-kick-drum-with-sine-waves/</link>
	<description>Music, Sound &#38; Audio Tutorials</description>
	<lastBuildDate>Sat, 21 Nov 2009 20:32:28 -0800</lastBuildDate>
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		<title>By: darren</title>
		<link>http://audio.tutsplus.com/tutorials/mixing-mastering/enhancing-the-kick-drum-with-sine-waves/#comment-24857</link>
		<dc:creator>darren</dc:creator>
		<pubDate>Thu, 11 Jun 2009 23:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1401#comment-24857</guid>
		<description>In the song in the URL below I did something a little diffrent--instead of using a constant tone sine wave, I used a bass sound from omnisphere with a very short attack and release (actually 0ms for both).  I did this by hand, but there are also a few tools that willl convert audio to a desired MIDI note.

This allowed me to basically pitch the bass drum, but I went a bit further and kind of turned it into a drum + bassline by really amping it up and doing essentially the opposite of ducking ;-)</description>
		<content:encoded><![CDATA[<p>In the song in the URL below I did something a little diffrent&#8211;instead of using a constant tone sine wave, I used a bass sound from omnisphere with a very short attack and release (actually 0ms for both).  I did this by hand, but there are also a few tools that willl convert audio to a desired MIDI note.</p>
<p>This allowed me to basically pitch the bass drum, but I went a bit further and kind of turned it into a drum + bassline by really amping it up and doing essentially the opposite of ducking <img src='http://audio.tutsplus.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Matt</title>
		<link>http://audio.tutsplus.com/tutorials/mixing-mastering/enhancing-the-kick-drum-with-sine-waves/#comment-23681</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 27 May 2009 09:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1401#comment-23681</guid>
		<description>I&#039;ve actually been doing exactly that for quite a while. sounds great!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve actually been doing exactly that for quite a while. sounds great!</p>
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		<title>By: Markus</title>
		<link>http://audio.tutsplus.com/tutorials/mixing-mastering/enhancing-the-kick-drum-with-sine-waves/#comment-23659</link>
		<dc:creator>Markus</dc:creator>
		<pubDate>Wed, 27 May 2009 05:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1401#comment-23659</guid>
		<description>You have to use a bus. (e.g. Superior Drummer Output to bus 1, then sidechain to bus 1.)</description>
		<content:encoded><![CDATA[<p>You have to use a bus. (e.g. Superior Drummer Output to bus 1, then sidechain to bus 1.)</p>
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	<item>
		<title>By: Björgvin</title>
		<link>http://audio.tutsplus.com/tutorials/mixing-mastering/enhancing-the-kick-drum-with-sine-waves/#comment-22964</link>
		<dc:creator>Björgvin</dc:creator>
		<pubDate>Tue, 19 May 2009 20:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1401#comment-22964</guid>
		<description>@Jon0 hahaha. I actually didn&#039;t know that. This is just a trick I was taught sometime ago on an SSL console and I thought it would be good to be able to implement it in my home studio projects. And using Logic at home, that&#039;s what I used. And as you say, it can be used in any DAW.</description>
		<content:encoded><![CDATA[<p>@Jon0 hahaha. I actually didn&#8217;t know that. This is just a trick I was taught sometime ago on an SSL console and I thought it would be good to be able to implement it in my home studio projects. And using Logic at home, that&#8217;s what I used. And as you say, it can be used in any DAW.</p>
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		<title>By: andy jam</title>
		<link>http://audio.tutsplus.com/tutorials/mixing-mastering/enhancing-the-kick-drum-with-sine-waves/#comment-22945</link>
		<dc:creator>andy jam</dc:creator>
		<pubDate>Tue, 19 May 2009 17:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1401#comment-22945</guid>
		<description>very interesting tip. Thanx, man
I&#039;ll try experiment with it</description>
		<content:encoded><![CDATA[<p>very interesting tip. Thanx, man<br />
I&#8217;ll try experiment with it</p>
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		<title>By: JonO</title>
		<link>http://audio.tutsplus.com/tutorials/mixing-mastering/enhancing-the-kick-drum-with-sine-waves/#comment-22806</link>
		<dc:creator>JonO</dc:creator>
		<pubDate>Mon, 18 May 2009 17:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1401#comment-22806</guid>
		<description>Actually, Logic has a SubBass plugin (under Specialized) that does pretty much this and a bit more, i.e. frequency is adjustable, dry/mix, etc.

This tutorial is great as a general guide, though, for achieving sub-bass triggering across DAWs.</description>
		<content:encoded><![CDATA[<p>Actually, Logic has a SubBass plugin (under Specialized) that does pretty much this and a bit more, i.e. frequency is adjustable, dry/mix, etc.</p>
<p>This tutorial is great as a general guide, though, for achieving sub-bass triggering across DAWs.</p>
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		<title>By: pg-13</title>
		<link>http://audio.tutsplus.com/tutorials/mixing-mastering/enhancing-the-kick-drum-with-sine-waves/#comment-22328</link>
		<dc:creator>pg-13</dc:creator>
		<pubDate>Fri, 15 May 2009 13:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1401#comment-22328</guid>
		<description>my suggestion for sidechaining virtual instruments in Logic would be to route the track to a bus.  Then side chain the bus so that the bus track is opening the gate.  That should work.</description>
		<content:encoded><![CDATA[<p>my suggestion for sidechaining virtual instruments in Logic would be to route the track to a bus.  Then side chain the bus so that the bus track is opening the gate.  That should work.</p>
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	<item>
		<title>By: Björgvin</title>
		<link>http://audio.tutsplus.com/tutorials/mixing-mastering/enhancing-the-kick-drum-with-sine-waves/#comment-22186</link>
		<dc:creator>Björgvin</dc:creator>
		<pubDate>Thu, 14 May 2009 07:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1401#comment-22186</guid>
		<description>Hey guys, thanks for the response. I appreciate it.
@Anthony: Off the top of my head I think you could route the software instrument track to an audio track and record it as audio. Then you have an audio track you can use for sidechaining. And if you still want to use the software instrument track you can just put that audio track to no output so it doesn&#039;t sound but can be used for triggering the sine. I think that would work.
@Pedro. Adding white noise to hi-hats can also make them stand out in a way.</description>
		<content:encoded><![CDATA[<p>Hey guys, thanks for the response. I appreciate it.<br />
@Anthony: Off the top of my head I think you could route the software instrument track to an audio track and record it as audio. Then you have an audio track you can use for sidechaining. And if you still want to use the software instrument track you can just put that audio track to no output so it doesn&#8217;t sound but can be used for triggering the sine. I think that would work.<br />
@Pedro. Adding white noise to hi-hats can also make them stand out in a way.</p>
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		<title>By: josh</title>
		<link>http://audio.tutsplus.com/tutorials/mixing-mastering/enhancing-the-kick-drum-with-sine-waves/#comment-22182</link>
		<dc:creator>josh</dc:creator>
		<pubDate>Thu, 14 May 2009 06:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1401#comment-22182</guid>
		<description>This is a great effect. i recreated this on Ableton from a impulse midi kit by routing the kick to a separate audio track, setting up a new operator track for the 50Hz sine (looping a 1 bar note clip). I added the gate to the operator track and then sidechained the gate to the kick audio. 

very simple to achieve amazing results, thanks!</description>
		<content:encoded><![CDATA[<p>This is a great effect. i recreated this on Ableton from a impulse midi kit by routing the kick to a separate audio track, setting up a new operator track for the 50Hz sine (looping a 1 bar note clip). I added the gate to the operator track and then sidechained the gate to the kick audio. </p>
<p>very simple to achieve amazing results, thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: meowsqueak</title>
		<link>http://audio.tutsplus.com/tutorials/mixing-mastering/enhancing-the-kick-drum-with-sine-waves/#comment-22176</link>
		<dc:creator>meowsqueak</dc:creator>
		<pubDate>Thu, 14 May 2009 04:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1401#comment-22176</guid>
		<description>Nice tutorial - I tried this technique with my side-chained Noise Gate in Reason4 and it works pretty well.</description>
		<content:encoded><![CDATA[<p>Nice tutorial &#8211; I tried this technique with my side-chained Noise Gate in Reason4 and it works pretty well.</p>
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