Quick Tip: How to Ensure Your Masters Are Not Overlimited

Quick Tip: How to Ensure Your Masters Are Not Overlimited

Tutorial Details
  • Difficulty: Beginner/Intermediate
  • Time: 10 minutes
  • Requirements: A DAW and limiter

More and more relative beginners are taking on their own mastering. This is great but if you plan to get the job done yourself there’s a few key things you should know before starting your first mastering sessions.

One of the key things to look out for is the final level of your finished master and the amount of reduction to your music’s dynamic range. In most cases you will only need to look to your final limiter to address both of these issues. Let’s take a look.


Watch That Dynamic Range

One of the most important things to keep your eye on during any mastering session is the amount of dynamic range reduction taking place. This is usually directly linked to any dynamics processors you maybe using in your chain, so look at your compressors and limiters.

Dynamic range reduction occurs when you apply gain reduction to your signal and will increase perceived volume and give you a more uniform level throughout your project. In moderate amounts this can work well but push things too far and you’ll squash the life out of your music and lose any dynamics the original mix may of had.

The main way to attack the issue is to watch the amount of gain reduction taking place in any dynamics processors you are using, especially the final limiter. 2-4 dB of reduction should be more than enough in most situations, any more and you risk a noisy, distorted master that isn’t kind on the ears.

So check your gain reduction amounts and look for some movement in your master output level, this is a great way to get a general idea of how much dynamic range remains in your audio. Of course if you want a truly accurate reading you should use a dedicated dynamic range meter. You can actually download a free one here.

Checking gain reduction in Reason’s ‘Maximizer’ limiter.


Check for Clipping

With your dynamics in check you can move on and concentrate on clipping and overs. Go through every plug-in in your chain and ensure that they are all operating within acceptable levels. Clipping in even one of your plug-ins can introduce artifacts and saturation you may not want.

One of the main things to check here is the output ceiling of your master limiter. The obvious choice is 0db but many mastering engineers will actually use a value just below this. -0.01 dB is arguably the highest you should go, as this will allow a small amount of headroom for older playback devices and therefore create no clipping in any device used.

Of course the opinion on this differs and you need to make up your own mind but you should certainly not let your level rise above 0 dB. Stick to this and you should be pretty safe.

Setting the output ceiling in Logic’s Adaptive limiter


Final Checks

Now it may sound obvious but be sure to run final checks on all the points mentioned. Spend some time playing back the whole track and check loud and quiet parts of the project. Listen for clips, dynamics and any glitches.

The likelihood is that you’ve spent a good amount of time writing, recording and mixing your project so take your time with this process and you should produce a well rounded master that your proud of.

Tags: Tips
  • http://www.triplejunearthed.com/fraxyl fraxyl

    “Of course if you want a truly accurate reading you should use a dedicated syndic range meter. You can actually download a free one here.”

    I went there to look for that which you were referring to and couldn’t find the download. I’m really interested in getting this.

  • http://www.movolans.com Mo Volans
    Author

    Hi Fraxyl…

    I do apologise this is a combination of my spell checker going crazy… there is of course no such thing as a “Syndic” range meter ;) It should read dynamic range meter and the site mentioned now does not have the free plug-in available for download.

    However, you can grab it from Brainworx download area for both Mac and Windows for the time being here…

    http://www.brainworx-music.de/en/download

    It’s towards the bottom of the page, there are also a few other excellent free plug-ins here.

    Hope this helps clear up any confusion and I’ll get these errors corrected!

    Mo

    • http://adriantry.com Adrian Try

      Thanks Mo. I updated the link in the tut.

  • Gabriel

    Yes there is just scroll down ;) http://www.pleasurizemusic.com/es/es/download

  • http://www.movolans.com Mo Volans
    Author

    That page doesn’t load correctly for me… well no download link anyway but wherever you manage to get it from, it’s certainly a very useful tool for keeping things in check! ;)

  • Clericuzio

    So the final master should actually hit 0 or -0,01 ? I always have had the idea that there should be 1db~ of free untouched headroom on the finished tracks, so there would be less chance of clipping, and this will enable the listener to turn the music up to higher volumes.
    Basically I try to mix stuff with as much headroom as possible (as ideally we all would love I suppose) lets say I have the most intense things going on (drums & bass really tend to hog the space) with the master hitting at -3db, this would be pretty nice… then on the master Maybe throw a limiter of 1db there, so I can get it around -4db, then for the final step I have the freedom of giving it some compression & saturation, which would boost things around the ideal -1db~… (ps. im not too keen on having a too radical compressor on the master, better to keep things dynamic and let them breathe, some warmer or saturator gives more color to the final mix than a bumping and breathing master)
    Please any ideas on if I am on the right track here, or is it a little wrong to limit things a little in order to bump them up a bit again?

    • http://www.movolans.com Mo Volans
      Author

      HI there…

      from what I understand you like to keep things dynamic and this is great but we can have a dynamic mix with a limiter set to 0db output ceiling at the end of a mastering chain. The trick here would be to avoid using too much gain reduction and ultimately retaining our dynamic range.

      It’s generally not a good idea to have your output ceiling much lower than this as you will be using just as much gain reduction but with an artificially low output. Another point is that it seems you are talking about using more than one limiter in your chain? It’s usually a good move to only use one and right at the end of the chain. Any other dynamics processing is usually dealt with by using buss compression and lower ratios than we see in brick wall limiters.

      let me know if I’ve interpreted your question incorrectly and I’ll try and re answer ;)

      Cheers, Mo.

      • Clericuzio

        yeah! Thanks Mo, you answered exactly what I wanted to know… basically the thing is, there is this 2 part article by a professional mastering engineer also, and it was said there, that when he starts doing his masters, first he listens to the track and mostly always he starts by making a little more quiet, so it will give him the space to work around… so hence I got the idea it would be a good idea to apply some gain reduction in order to boost it up again, and I thought with this process it will enable me to get a little more punch to the track, I feel that the track will sound louder if its gain reducted and boosted again, otherwise it might hit the same db´s but it would do it without the additional boosting… I think that this is still right, because the compressors work with gain reduction + boosting, but now I know the right idea is just keep things in order from the start, and on the master I´ll add a compressor with some little reduction and boost, and just throw a limiter to the end and have it somewhere around -0,2db lets say, the dead 0 still sounds a Little too crazy for me .. but yeah I think I know much better know in which direction to head with these things, thanks again !

      • http://www.google.com/ Jaylan

        This makes everything so completely pianlses.

  • James

    Significantly lowering levels digitally has the potential (depending on the situation) to effectively decrease word length and so bring up your digital noise floor when you boost it later – perhaps in 24-bit or higher you might not notice but its still good practise to avoid it.
    I think that engineer’s point was to work with comfortable levels through your hardware/plug-ins – which means low enough so you don’t have to worry about clipping when compressing/boosting EQ.

    If you set your limiter’s ceiling at 0dB you run the risk of inter-sample clipping (where two consecutive samples might hit 0dB so the extrapolation is that the audio in between actually went over). Best to stick to -0.1dB. Much lower and you’re losing volume for no good reason. Even for music that’s intended to be softer, dropping the limiter ceiling simply takes away dynamic range – just keep it at -0.1dB and don’t drive into it so hard.

    A great read for mastering is Bob Katz’ “Mastering Audio” or even just the FAQ on his webpage, http://www.digido.com/audiofaq.html

    Pretty sure I’m right about these things. Hope it helps.

    Cheers,
    James

  • James

    To add to my last post: I may be thinking of -0.01dB for the ceiling of your limiter – I’ll have to look it up next time I’m mastering. Not much audible difference in 0.1dB though.

    Regarding word length, if you drop the level a little in a plugin at the start of your chain it should be fine – the internal calculations in Pro Tools, for instance, are done at 32-bit so there’s some extra room there. However, if you print the lower-volume track to a 24-bit file (or a 16-bit one, though you should be using 24-bit) then you will bring the audio closer to the noise floor.

  • James

    Note: It was -0.1dB that I was thinking of

    • http://www.movolans.com Mo Volans
      Author

      Hi James… if you check the screenshot of my limiter this is what I have it set to… and is what I always use for my masters. ;)

      Mo

      • James

        Hi Mo.. ah yes, I see that now. I just thought the conversation might benefit from a small explanation of inter-sample clipping and perhaps a slight condemnation of the 0dB limiter ceiling.

        Of course, not enough can be said about dynamics and perhaps brick-wall limiters in particular, since when pushed too far they can so thoroughly ruin the listening experience. Case in point: Dave Matthews Band’s “Big Whiskey & the Groo Grux King” is a horrible thing. When I’ve tried to listen to it my brain has exploded after two tracks and it’s so fatiguing that I later can’t recall the rest of the album – also, because it is mastered so loud I just turn it down when it comes on and all that distortion from pushing the limiter is for naught.

        I thoroughly approve of your recommendation to keep gain reduction to a minimum – I might add that a brick-wall limiter is most transparent when used just to catch transient peaks – in general if its being triggered by a guitar or vocal then the threshold is set too low. Of course this is implied by your recommendation of only 2-4dB gain reduction.

        Forgive my ramblings – it’s late. Hope it helps someone.

        Keep up the good work.

        James

  • frank

    Make sure you use eq’ing first. If your bass is lacking and your snare is too loud instead of boosting the bass use your eq to find the snare using a narrow band width and reduce the snare. Its better to reduce than to add

  • Hami

    Thanks Mo Valans for your great tips & tutorials. But just a question!

    how about to make it reverse?!

    I mean let assume that we making up the gain about 3 db.

    Now what s your idea about increasing both ceiling and Gain by 3 db and then using saturation as a ceiling?!

    in fl studio in fruity limiter do this for gain and ceiling and then make saturation knob -0.1 db.

    the result is the same az above and for me is more defined!

    is this true?