Quick Tip: Understanding Your Fruity Limiter

Quick Tip: Understanding Your Fruity Limiter

Tutorial Details
  • Difficulty: Beginner
  • Time: 15 minutes
  • Requirements: FL Studio

In this tutorial, I’ll be giving you a bit of a lowdown on the Fruity Limiter. Something you may have just thrown onto you Master channel, and didn’t further adjust because your mix sounded instantly better. We’ll be looking at the Loudness knobs today.


Gain

This knob boosts or cuts the sound to any value you want.

The way this knobs defaults upon start-up is at a 5.5 dB boost. This means that the overall sound is being turned up. To most people, this sounds great, and so they’ll keep creating. This can be problematic to some people, however. The result of an overall boost can be clipping. Clipping, for those who don’t know, is distortion. And distortion, as I’m sure we all know, doesn’t sound pretty. Well, maybe on guitars.

So what’s the solution, you ask? Simple. Turn the Gain knob down until the value in the upper left corner reads 0.0 dB.

You may want to add some gain to any sound that is pretty low at a normal level, and you’ve exhausted other options. Although, you probably won’t need a boost as severe as the default 5.5 dB.

Another thing to keep in mind, is that if you add gain to every channel, you will experience a very unpleasant sound known as Gain Reduction. This is when the overall signal is too loud, and to keep the sound from clipping, the sound is automatically turned down (or compressed). This is very unpleasant, and I’ll go into a bit more detail on this in a bit. Simple enough. Moving on.


Ceiling

This knob can literally be your best friend.

With this knob, you are giving your limiter the instruction that it cannot output a signal any louder than a value you set. For example, you’re working on a very loud hip-hop mix, but you want some headroom for mastering, so you set the Ceiling value to -2 dB. This means that no matter what, your signal will not exceed -2 dB. Ever.

This knob’s default value is 0.0 dB, but I tend to keep my Ceiling at -2 dB just to be safe when it comes time to mix down my tracks.

Now, with the Ceiling, you can put this on each channel as a way of limiting the output of each one. This can be used to effect, and indeed, be quite handy. Some people I know would do something similar to this when mixing, but instead, use a Compressor with a Ceiling function, and it would effectively do the job.

Also, if you were to put a limiter on each track, you would not have a quite as heavy gain reduction sound on the master channel. When used right, the Ceiling function can bring balance to your tracks.


Saturation

Admittedly, this is the knob I’ve used the least…

This adds a bit of distortion to your signal. It defaults to being muted, but in turning the knob counterclockwise, you can color your sound for a unique blend of the original sound, and lightly distorted for effect.

Here’s a prime example for you. I’ve created this drum pattern. And, as you can see on the Gain knob, I’ve boosted the signal to 12 dB, so you can hear the Saturation effect.

With this example, I’ve chosen to just solo the HiHats, as you could hear the effect better. So, below, is the audio loop. The first half is without the Saturation, and the second with it.

Could you hear the difference?


Gain Reduction

Here’s an example of what I was saying about Gain Reduction. Here’s the same drum pattern as before. I’ve set the Limiter on the Master Channel to it’s default settings. With the Gain set as high as it is with the Ceiling where it’s at, the result is an extreme amount of Gain Reduction as seen in the peaks below:

Now, I’ve turned the Gain back down to 0.0 dB, and the Ceiling down to -2.0 dB. Take a look at how much less Gain Reduction there is, now that I’ve set the levels considerably lower.


Bonus Tip

To revert any knob to its default value, simply right-click the knob and select “Reset.”

Hope this helped you understand your Fruity Limiter just a little bit more.

Tags: Tips
  • Josh

    Thanks for this detailed look at the limiter! I’m just getting started in learning BASIC mastering, and no matter what I do my tracks always come out sounding muddy…

    I noticed that you mentioned the idea of putting a limiter/compressor on every track. is this a good idea if none of your tracks are recorded, but instead they are all sequenced? I thought dynamic processing was more to tame live sounds…

    would getting my levels evened out help with muddiness or is this more a result of bad eq? when I play my tracks like say in my car they always sound like they’re under water…

    thanks again for the info!

    • drrn

      All tracks can benefit from compression and/or limiting. I tend to put a limiter (I use TB Barricade) on every track just in case the channel would clip or if it just needs a gain boost. This is especially useful if you’re using any effects that affect volume such as distortion.

      The Fruity Limiter can also be used in COMP mode to create the pumping sound that’s common in a lot of dance music by sidechaining the kick channel to the channel with the Fruity Limiter on it. The same premise with less drastic settings can also be used for ducking channels behind vocals or lead sounds.

      Ducking is useful when trying to make your tracks sit together and can help avoid some muddiness. However, your muddiness issues are probably caused by EQing or lackthereof. Most sounds are going to have content in the frequency range that you don’t really hear. By getting rid of those frequencies with an EQ or filter you can free up room for your sounds which are more prominent in those ranges. For example, your tracks that aren’t meant to be really bassy sounding may still have a fair amount of bass content and can really make your low end muddy. EQing out everything under 20 Hz on tracks other than your kick or bass is usually a good place to start. The Fruity Parametric EQ 2 has some useful cuts as presets.

      • Ryan Sasinowski
        Author

        Well said

    • Ryan Sasinowski
      Author

      Hi Josh, and thanks. You can put a limiter on each track regardless if they are recorded or sequenced. Limiting the track just evens out the volume for each track. If a mix is muddy, it usually has something to do with EQing. There are numerous ways to make the track sound less muddy, and there are several good tutorials and videos showing how to do it.

      A method a buddy of mine subscribes to is sonic clarity. IE, the frequencies of the tracks aren’t all muddling together. For example: a bass guitar and a kick drum. They usually get EQed and compressed by themselves. But say you you boost a frequency in the kick, and the bass also occupies that frequency. They are both competing sonically, and that is one cause of a muddy mix. The remedy my friend utilizes, is compensation. Basically, say you boost the kick 3dB at 60Hz. What you do is do the opposite for any competing sounds. IE, cut the bass 3dB at 60Hz. Think of it as a negative number canceling out its corresponding positive number. I know that may sound a little advance, but that’s as simply as I can think of describing it.

  • chris

    is this a part of a series on the limiter? because… there’s so much more to it and unless you’ve literally never even touched the knobs, this is blatantly obvious stuff.

    would really appreciate a detailed rundown of the other areas.. envelope etc, and how the limiter fits in the whole picture of a good mix

    • Ryan Sasinowski
      Author

      Well, admittedly, I just leave the limiter as is for the most part. And I noticed a lot of other users just leave it, as well. In my mind the main loudness buttons are the ones people are most likely to use. This was a real basic tutorial, as I’m fairly new to writing these. But I think you make a good point, the rest of it deserves some coverage as well. I’ll see what I can do.

  • Emilectron

    As for the Bonus Tip, you can also Alt+Click on the knob to revert it to the default value.

    • Ryan Sasinowski
      Author

      Great! Thanks so much!

  • http://flbeattutorials.com/ William

    As many above have mentioned, EQ is probably the primary issue you are having. Are you filtering your samples and instruments? I find it essential to use high and low pass filters on every channel of a mix. This will get rid of the frequencies that aren’t essential for the specific sample or instrument. For example filtering out anything below 20hz on your kick and over 100 hz. If you do this to each individual sample you will notice a huge difference. Find yourself a good frequency chart for referencing frequency ranges and use your ears from there. From there try using smart EQ and make minor adjustments among tracks that are competing.

  • Letlaka “cOffysOul” Tsotetsi

    this tut really helped me a lot because all along i have been using the “ceiling knob” but didn’t know what it does big up for the great works.

    would be great also if you did one on the “Curve” and “Noise Gate” that form part of “Fruity Limiter”

    Thanks

    • Ryan Sasinowski
      Author

      Thanks! I’ll see what I can do.

    • http://www.facebook.com/profile.php?id=100003406695963 David

      The guitar is not cut off- you can strum along with the sound being greenated. However the guitar has absolutely nothing to do with the sound that comes from this pedal. Think of it like plugging a guitar and a keyboard into the same signal chain. They can be used together but they don’t interact with one another.

      • Ryan Sasiowski
        Author

        And now I know!

  • Akin

    im just a starter but i think i have gain something here ..tanx

    • Ryan Sasinowski
      Author

      My pleasure!

  • Max Golovanov

    THX 4 cool tutorial, man! Very informative overview! Keep it up!

    • Ryan
      Author

      That you.

  • coxartproductions

    Great Essential Information, Thanks and Regards…

    • Ryan
      Author

      Thanks!

  • http://www.facebook.com/darren.byles.7 Darren Byles

    Perfect, I needed this information. Thank you.

  • webster_was_wrong

    “Ceiling

    This knob can literally be your best friend.”

    Hello meet my best friend, his name is Ceiling Knob.

  • travlifemusicgroup

    saturation thing was cooley