3D Mixing Part 4: Compression
Tutorial Details
- Difficulty: Beginner/Intermediate
- Time: 1 hour
- Requirements: Logic Pro or other DAW
Although compressors are probably the most important element in the mixing toolbox (after equalizers), a lot of ambiguity and confusion surround them as their parameters and how they effect incoming audio are more subtle. In this segment of our ongoing series, we will try to clear up some of the mysteries surrounding compression by looking at different types of compressors, a few compression techniques, and how to implement those techniques in our project.
What is Compression?
Compression is basically the lowering of high amplitude signals of an incoming audio source to ‘compress’ the range between the high and low amplitudes of the signal. This is often done in mixing to catch attack transients on instruments such as drums and bass to even out the level of the entire instrument to ensure that it can be heard in its entirety at a fairly consistent level. (This differs from compression in mastering which is largely used to even out the level of an entire song, which we will not get into here.)
To illustrate this, imagine a single acoustic bass note which has a high amplitude attack phase and a low amplitude release phase. Placing a compressor on this signal will decrease the initial attack amplitude, thereby making the amplitude of the entire note event more consistent. In this way, the entire signal can then be raised in amplitude to increase the loudness of the overall signal.
Compressor Types
Compressors come in many different types which are designed for use in different instances. Logic comes with several different types which can be accessed through the ‘circuit type’ drop down menu in the onboard compressor. Your DAW may or may not have these circuit type options, but the circuit types modeled in Logic are based on tried and true analogue compressor types that are prevalent throughout the analogue and digital mixing worlds.
Platinum
This is the standard Logic compressor type (not a model) that is fairly straightforward and neutral. I usually use this for side-chaining (explained a bit later) as it is easy to set up and gives good pumping results without coloring the sound.
CLASSA_R & CLASSA_U
These circuit types are based on classic variable-µ compressors which use vacuum tubes and characteristically give smooth compression curves and a warm coloring. A good example of a variable-µ compressor is the Fairchild 670.

VCA: Voltage Control Amplifier
This circuit type is good for high amplitude transients as it responds quickly and can handle a high amount of level. VCA compressors are one the most flexible compression types as they can be extremely transparent. A famous example of a VCA would be the dbx 160S.

FET: Field Effect Transistor
The FET circuit type has a very fast attack and release and can not handle a high amount of level. It is similar to the variable-µ compressor, but with coloring characteristics more akin to saturation than tube warmth. This type is the go-to in many studios for drums and vocals. A good example of this is the UREI 1176.

Opto: Optical Isolator
Optical Isolator compressors are interesting in that they use a light source to control amplitude. As the input amplitude increases, the internal light source increases in brightness, shines on a photoconductive cell which in turn decreases the output. These compressors are good for bass guitar, vocals, master or whatever else you want to be fattened up. A good classic example of this is the Teletronix LA2A.

It is important to note that NONE of the above models are meant to be emulations of any one type of compressor, but are modeled after the general characteristics and limitations of that specific type of compressor. It is also important not to get too caught up in using any one type of compressor for a single type of instrument all the time. Experiment around and if it sounds good, use it.
Setting the Compressor
Although much has been written on the subject, here is a brief rundown of a good way to set the compressor’s settings:
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Set the threshold level so that the gain reduction meter begins to pump in time with your sound. Anywhere from 3-6 dB of reduction is probably a good place to start as you will hear the effects of the compressor on your sound without dramatically altering it.
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Set the attack time. Do this by starting with the fastest attack time possible (very quick reduction of transient amplitude) and then slowly back off until you have a natural sound with a clear attack .
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Set the release time by starting with the slowest release time possible (very slow rebound of transient amplitude) and then slowly clamp down until the sound pumps in time with the music.
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Set the ratio (the ratio between input amplitude and output amplitude) and knee (how harshly or gradually the signal is compressed at the threshold) to taste.
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Go back and tweak settings as desired to make the compressor ‘breathe’ in time with the music. A good way of making sure of this is to set the release time to a value that is in time with your music. (E.g. tempo is 120 and release is set to 500 ms to make a quarter note.)
Compressor Techniques
Once you are comfortable using the compressor, we can start to have a bit of fun with it outside of its normal usage. Here are a few techniques to try out.
Side Chain Compression
This is a commonly used trick for kick drum and bass to keep the low end sounding clear, but can be used creatively for just about anything. Basically, what is going on here is the amplitude of one signal is going to dictate how the compressor responds to a second signal. To do this you simply need to go to the side chain menu of the compressor (if available) and select the input you want to be used to dictate the compressor’s response.
A general go-to (and one that I am employing in this project) is to put a compressor on the bass and have the kick used as a side chain. With this routing, the bass will be compressed every time the kick hits, thereby reducing the level of the bass during the kick hit and allowing the kick to punch through.
Serial Compression
This is another commonly used trick when just one compressor won’t do the trick, or when using side chain compression and the signal needs to be compressed even when the side chain is not active (e.g. in bass tracks to control the attack transients). For this, you simply need to place a compressor so that it follows a first compressor in the signal path. This method is always preferable to compressing a signal with a high gain ratio once as it alleviates the stress put on a single compressor. A good rule of thumb is to compress often and with a low ratio rather than infrequently and with a high ratio.
Parallel Compression
Parallel compression is a very popular technique in which the mixing engineer takes a signal (a kick drum for example) and sends it to two different channels, one of which has heavy compression on it and the other is dry. The two signals are then recombined and mixed to create a kick with the in-your-face punch of the heavily compressed signal while retaining the dynamic information of the dry signal.
A quick way of getting parallel compression out of Logic’s compressor is to open the advanced parameters disclosure menu (the triangle in the lower left) and adjust the mix level of the compressor. Moving the slider to the left will automatically give you parallel compression as you are now mixing the wet and dry signal of the compressor.
Implementation
Here is an A/V rundown of how I implemented a few of the above ideas in our project. It’s by no means perfect, but it is definitely making things sound much better than where they were.
Kick

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Snare

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Closed Hi-Hat

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Open Hi-Hat

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Clap

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Rim

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Drum Sub

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Bass Side Chain

Bass Serial

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Piano

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Synth

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Vox.

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Before/After Compression
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In the next tut, we’ll start to look at some creative effects and routing ideas to help shape this track into something that is uniquely our own. See you then.
Thanks for the overview. Do you have a certain set of…. settings… you would use for spoken word? I think I’m driving things a little hard with my compressor settings in Logic.
Many thanks for you tutorial but I have one question:
You said in ” setting the compressor” :”E.g. tempo is 120 and release is set to 500 ms to make a quarter note.”)
What is the “mathematical formula to obtain this result?
Thanks
Hi SylvainB
Will might want to add some comments himself, but here are my thoughts:
There are 120 beats (quarter notes) in 1 minute, or 60 seconds. That’s two quarter notes per second – in other words one every 0.5 seconds, or 500 ms.
I hope this helps.
Adrian
Hey, how bout this handy iPhone app:
http://itunes.apple.com/gb/app/bpm-tap-tempo/id286052382?mt=8
Cheers;
LC
Are you going to upload this as a Logic project file at some point?
Hi Adrian,
Thank you for your fast answer.
I’m very bad at Mathematics ( but I love understanding)
So can we use this formula to calculate release time?
if we say X= tempo S= 60 seconds and T= Quarters per seconds
that X : S = T
if it’s true, we could say too that X= S : T ?
It works with you example with 120 tempo and release 0.5 s but when I try with your others release numbers, it gives me crazy results e.g rim time release= 18 ms (0,018 s) gave a tempo of 3333 bpm
What’s wrong in my brain? (I said it above “i’m bad at mathematics!”
Perhaps there’s a release time calculator on the net?
http://www.thewhippinpost.co.uk/tools/delay-time-calculator.htm
there ya go! :P
hi Esben,
I saw this page but i didn’t think that delay and release time should have been calculated on the same way.
Thank you
Hi guys,
Exactly right Adrian, thanks for fielding that.
Time is going to be time no matter what it is called (delay time, attack time, release time etc.). You are really just calculating how long certain note divisions are in your song’s tempo and using those calculations in your parameter settings.
I prefer using charts rather than calculators as I can print them out and not use up desktop space. Remix Mag has a pretty good one…which I can’t seem to find it right now. Just do an image search for delay chart or delay time chart and print up the one that looks best to you.
Also, try using this chart for all of your parameters (envelope time, reverb tail, etc.). It’s not necessary, but may be just what you need in certain instances.
THANKS TO ESBEN AND WILL FOR THEIR ANSWER.
I’ LL FIND A DELAY CHART.
Ridiculous!
You didn’t level matched before and after compression so the compressed sounds are always louder.
If you level match them you will ear that you compressed things WRONG!
Most of the uncompressed sounds are better.
It’s because of these ridiculous tutorials that most of today’s music sucks.
Go to a real studio where there’s real knowledge and gear….
Hi Alan. They are pretty strong words for your first comment here. I would find it very hard to call this tutorial ridiculous. I’ll be interested to read other responses to your comment. Adrian
I disagree Alan,
Like Adrian has stated in his tutorials it all depends what genre, sounds and personal preference you require when making your beats,
Personally iv done alot of research and worked with a few industry standards,
Pretty much all that on these tutorials is the jitt
Try using the parallel technique
Or even just post your own tips if you feel youve the infomation to dish to the world
On a better note,
Thanks Adrian for these tutorials,
Theyve helped me clarify alot of my workings and techniques
Am definately looking forward to your Mastering Tutorial
Cheers ;)
Dammit replace the name ‘Adrian’ with ‘Will’
Its late and im tired lmao =D
Hi
I don’t think ridiculous at all. Thank you for this site and for the time and effort spent by the many people who contribute to it.
But. I have been very reluctant with compressors. They are necessary in many instances. But I’m still very unsure after years of experimenting and researching weather they actually do make things sound better?
Or just louder?
Please don’t get me wrong I like using compressors but not always to make sounds sound better, I try and use samples that are loud or a combination of samples to get the loudness, transient and frequency content I’m after. Then once i have things coming together such as a loop or more layers I can start to bring compressors (or automatic volume controls?) to level transience in a loop or passage not on individual hits
I am still a beginner…
Hope people can add what I have said.
Thanks everybody involved in Tutsplus
If you have a problem with the way I did something in an example, then by all means, do it differently. This song is just a demonstration and I am simply using this loop and the settings to illustrate some concepts and processes behind mixing, not to fine tune a Grammy nomination or to pass someone’s personal litmus test. If you have something constructive to add, then please feel free to do so, but let’s try to keep things polite.
Amen to that one =D
Looking forward to the Mastering Tutorial
Hey
With the release setting calcs…
should this release be applied to each individual track kick, snare, hats etc to have a realease of 500ms for a 120bpm track
or is this talking about overall compression on the master channel or something?
dude just divide it with 60.000 ms…eg 60.000ms / 134bpm = 448 ms which is a quart…
I agree… I’ve learned a heck of alot from you guys… regarding recording techniques and concepts… There is no right or wrong way…as long as you have your ears…to guide you… Keep up the good work… I always check in to your tutorials and tips. Thank you..very much!
Dear, I’ve got a big doubt. I know everything can vary, but I would like to know what’s widely used.
I want to know if I choose to use parallel compression, I have to slightly compress the sounds before anyway.
I mean, for example, if I have a kick I need to compress it slightly and then mix it with the kick overcompressed? or I have to use a kick with no processes and one overcompressed.
Another thing, using sidechain don’t you need to compress before? otherwise, was it done after in your example?
Thanks for your help.
Hi, i have a question with regard Side Chaining, do you compress the same amount as you would the the main kick compressor … ? im new to all this ,, would love some feed back …
PS just love this site and all the tuts……many thanks …and as for dude that was a bit harsh i would like to think that all knowledge and information is beneficial in some but one thing i do know from just the
short time i have been using this site i have have learnt so much and its like peals of wisdom …..