3D Mixing Part 5: Creative Routing

3D Mixing Part 5: Creative Routing

Tutorial Details
  • Difficulty: Beginner/Intermediate
  • Time: 30-60 minutes
  • Requirements: Logic Pro or other DAW
This entry is part 5 of 8 in the series 3D Mixing

Sorry for the long delay in continuing this series. I just moved across the country which took a bit more time and effort than I had originally hoped. In getting back on track with this tutorial, we are going to begin to look at some interesting ways of setting up our mix routing to maximize our mix-down flexibility; allowing us to shape our sounds into something with a more personal and artistic feel. As with any artistic endeavor, many of the settings and choice of effects shown here are going to be largely subjective, but much of the routing and underlying principals will help give you a solid jumping off point in making your mixes and sounds more diverse, interesting and personal.

The first thing we are going to do is set up the routing of our most important elements (kick, bass, snare, hi-hat & vocal). I usually like to set up the kick, snare and sometimes the bass in much the same way so as to ‘de-correlate’ the sounds. De-correlation is basically the splitting up of a sound into different frequency ranges (low/high) or into it’s constituent parts (bass fundamental/twang; basically low/high again), applying different processing or plugins and then recombining them to form a new and cohesive sound.


Kick

For the kick, I have set up the mix routing so the original channel has no output and the original signal is sent to both a low and high pass filter on separate auxiliary channels via bus sends 1 & 2 on the original channel. The low and high passed channels are then recombined by routing both outputs to auxiliary channel 4. Additionally, I have initiated a bus send on both de-correlated channels to auxiliary 3 where I may place some type of special effect later (such as distortion).

I have routed to the effect channel in this way to allow flexibility in the amount of signal I send to the effect in regards to low vs. high. This optional special effects channel is in turn sent to auxiliary 4 which is my kick sub-mix channel. This channel acts as the ‘glue’ and will almost definitely undergo further processing in the form of EQ and compression to more effectively shape the separate inputs into a single sound. This channel is then sent to auxiliary 25 which will be my drum kit sub-mix channel (where all of my individual, final drum sounds will be sent), which in turn will undergo further processing to make the entire kit sound as one instrument.

The kick flows from the ‘kick’ channel to the ‘kick low/high’ channels. From there it is recombined at ‘kick sub’ channel and then sent out through the ‘drum sub’. Additionally there is an optional kick FX channel being routed to the kick sub that is not presently in use.


Snare

The snare has been set up in exactly the same way so as to de-correlate the sound. The only difference being the aux send numbers as those are going to be unique to the snare.

The snare follows the same routing principle as the kick, however it is sent to its own distinct aux channels for independent processing.


Bass

The initial bass setup is again very similar to the kick except for the addition of an extra effects channel (which may or may not be used, I just know I generally like to use a number of amp models on bass, so know to plan ahead). The bass sub-mix channel is also going directly to the stereo output rather than to a group sub-mix, as this is the only bass in this particular song. I have also added a noise gate to the low passed portion of the bass which will be set later to keep the low end tight and succinct.

Once again, the bass follows the same basic principle as above, however this time there is an extra effects channel added.


Hi-Hat

I’ve basically just set up two effects channels for the hi-hat (one with an amp on it as I usually like to add some sparkle to the hats) and routed them with the original signal to a single sub-mix channel. This is then routed to the drum sub-mix where it will be recombined with the rest of the kit.

The routing principle of the hi-hat is a basic effects send set up which then goes to the drum submix channel.


Additional Percussion

In this particular song we have a few additional percussion elements; namely an open hi-hat, clap and rim. I will route the open hi-hat in the same way as the closed hat, as they would be mic-ed and routed the exact same in a ‘real’ recording set up. I will also route the clap the exact same as the snare as it serves primarily as an accented snare hit in this song (although processing it as its own distinct entity and recombining it with the kit down the road would not be a bad strategy either.

For sake of space and time, we’ll just treat it as described for now). For the rim, I will give myself a few more options and set it up with its own unique effects channel and sub channel as it is serving as its own distinct percussive element.

The three images above show the open hi-hat and clap being routed to related elements while the rim has its own distinct routing.


Keys and Synth

The keyboard and synth elements are pretty straight forward as well, so I’m really not going to do much more than send them to two effects sends and then recombine those sends at a keyboard/synth sub-mix respectively.

The keys and synth have basic, yet distinct routing paths.


Vocals

Vocals are generally pretty subjective, so really all of my decisions here are going to vary depending on the type of sound I am going for and how I want to creatively use FX. I first multi-tracked the vocal by copying the audio track twice (something you are usually always going to want to do). I then created a chorus/delay effect by pitch shifting one of the copies down slightly and also delaying it slightly. I then applied a slight pitch shift up to the remaining copy and delayed it by a different amount.

I gave it a larger width by creating a chorus effect track and widened it with the direction mixer. I also cut out much of the low end from the chorus track as you are usually going to want to place lower and main vocals toward the center and leave the higher chorus elements to inhabit the sides. I really just added the extra FX tracks (rotor & distortion) to add a bit more character to the sound and then worked back and forth a bit between the DeEsser and EQ on the vocal output to get rid of as much sibilance as possible. I then put a slight compression on it to help the vocal punch through he mix, while being careful to maintain as much original dynamic character as possible.

The multitracked vocals.

Although this image only shows the ‘Vox 3′ channel, all three vocal tracks are routed in the exact same way.


Drum Sub-Mix

For the drum sub-mix channel, I am simply going to put on an EQ and a compressor. I am putting the EQ on at this point and not really going to touch it until I am ready to go through my (more or less) final EQ pass. I am also going to mess around with the compressor, just slightly, in order to make sure the dynamics are controlled and that everything is peaking at more or less the same level with no major overs, but saving the final setting for a bit later.

At this point, things are sounding much better than when we started. we have everything acting in it’s own frequency and stereo space, so 2 of our three dimensions are pretty well covered. Next time, we will look at the depth aspect of our mix and accentuate that with careful placement of reverbs and delays before moving on to our final steps.

The initial loop.

The loop as it sounds now.

Series Navigation«3D Mixing Part 4: Compression3D Mixing Part 6: Depth»

  • Ben

    Great post. Really informative!

  • DoomLike

    3D mixing tutorials are back ! :)

    A few more audio example would be cool.

    Nice tut anyway !

  • 1234

    Downloadable Logic project would be really cool! Maybe whan you have finished the tutorial-series?

  • http://www.five8music.com Kid Klassic

    Very nice. This is exactly the type of tutorial I’ve been looking for.

  • Anderson

    Really helpful! Tanx!

  • daniel

    This series has been really great. Thank you!

  • WIll

    Hey everyone,

    Really glad you are finding the series helpful! I’ll look into including the project download for the next tut. as it definitely makes sense.

  • SylvainB

    MANY THANKS FOR YOUR TUTS.

    I would have appreciated sound samples too

    ROUTING is something hard to understand for me but i want to know!

    So i have some questions:

    1° WHAT IS THE PURPOSE OF THE AUX 21 OF THE CLOSED HI HAT?

    2° AND WHAT THE AUX 14 AND 15 OF THE BASS PART? is it for optional FX i would like to use ?

    THANKS

  • WIll

    Yes Sylvain, they are all for optional effects.

  • SylvainB

    Many thanks for your fast answer.

    Can I ask you 2 new questions?

    1) What is the difference between BUS and AUX?

    2) Why do you let some numbers between the last bus and the bus which is routed to the stereo out?
    example: on vox part, you use bus 32, 33,34 and ……..37!
    You may have a reason!

  • Rich

    Hi, maybe I missed something while I was reading the tutorial, but how did you make the clap much wider? was it using short delay times? or doubling the clap, panning left and right, then delaying one side?

    Great tutorial, looking forward to the next.

  • SylvainB

    It’s me again!

    Rich is right: where are the pan pot on these screenshots?

    I don’t use Logic but i don’t see any pan information in the mixer you show us?

  • 1234

    Yeah the clap has Logics sample delay on it wich spreads the sound. Also the snare seems to have doubler on it? This is already pretty complex mixing for a beginner / intermediate level producer so including the project file would be wise thing to do, that way people will the get most out of this tut, im i right?

  • Will

    Basically (in Logic at least) a bus sends the signal to an aux. track. When you initiate a bus, Logic (and I assume most DAW’s) initiates an aux. channel that you can put FX on etc. The bus is basically just an intermediary to the aux.

    The gap between aux. number does not really matter. In Logic, they are created in order, so if you create 1,2,3 and drop the middle, the original numbers are retained and you are left with 1 and 3 (I’m not really sure why that happened here, but assume I was experimenting around and decided to drop some of the middle channels, nothing really to think about too much).

    The mixer in Logic is somewhat annoying to me in that regard as well as the inability to move the channels regardless of instantiation/arrange page sequence…kills me, but we can make do I suppose…maybe in Logic 10???

    The clap was basically sent to the same routing as the snare as in the track it served as an accented snare hit on the last downbeat…You can make it wider with any of the methods you mentioned…def. the short delay on a second channel is a great way to start…watch out for phasing though.

    The pan came earlier in the tut. series about pan…the thing about Logic is you have to instantiate a direction mixer plug to get a true pan (it is different for other DAW’s)…the ‘pan’ control on the channel strip only gives you balance, not pan, so it is hidden in the screen shots as I did not have the direction plug open (see the pan tut.).

    I’ll include the file in the next tut. It is all building on itself, so each previous step can be somewhat reverse engineered. I have the arrange set up w/ automation to block out later steps so you can hear and see what it was like at the beginning and am taking steps to only use Logic plugs so it can be easily understood/downloaded.

    Hope this helps…prob. going to be 2 more upcoming…Depth and print…might have to fit another one in there also…we’ll see : )

    W

  • SylvainB

    THANKS TO WILL FOR ANSWERING ME.

    I wait for your next tuts!

  • Will

    No prob. Sylvain,

    Glad it helps!

  • Def

    Wow! men you’re amazing! Can’t wait for your next tut!

  • JOhn

    thank you for your tuts. One ?. What setting are you using for kick low cut and Kick high pass eq’s?
    Just trying to figure out crossover point that sounds good. thanks again

  • ed

    great series a few questions though.
    will the creation of so many auxillaries and busses sap your computers cpu?
    and is it ok to use send effects on the fx channel to save cpu ?

  • Al

    Hi, first of all, thanks for this amazing tutorial.
    However, I have a question according to this routing. I don’t use Logic so I couldn’t open the project to see it, and I have a doubt according to the amount of send that you sent to the filters in snare, kick, and others. Because I don’t know if you lost level when sending the kick, for example, to these filters.
    I’m trying to do it in cubase 5 but the problem is that when I send the kick tho those filter the level decreses in comparison to the level obtained when I have the output of the kick directly to the main output.
    Other question related to this is if the low/high cut filters join in the same point, I mean for example if you set the low cut filter at 2khz and the high cut filer at 2khz as well, or I’m wrong.
    I hope some of you can help me.
    Thanks :)

  • StEvE

    QUOTE: “The mixer in Logic is somewhat annoying to me in that regard as well as the inability to move the channels regardless of instantiation/arrange page sequence…kills me, but we can make do I suppose…maybe in Logic 10???”

    - I think there’s a workaround for this. If you select the aux that you want to move, turning on automation on the mixer, creates a track in the arrange page. You can drag & drop the track in the arrange page, and this moves the aux track in the mixer to where you place it. You can then delete your arrange page track (as it was only to get you from A to B).

    Hope it helps.

  • Nick Watson

    Wow. Interesting way to get a kick drum sound. Six channels. Just so I understand you; what’s wrong with:

    1) Record a good kick drum
    2) Apply a little comp, maybe a touch of eq
    3) Job done.

    ?