A Guide to Ghost Snares in MIDI

Tutorial Details
  • Requirements: FL Studio
  • Time: 30 minutes
  • Difficulty: Intermediate
This entry is part 14 of 32 in the Manipulating MIDI: Setup, Sequencing and Secrets Session
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Ghosted Snares are quite common in drumming, and although you can’t quite hear them clearly in a complete mix, they add a lot to the feel of the song. Whether you’re looking to add something extra to an already funky groove, or if you’re building a pattern from scratch, this tutorial’s got you covered.

Republished Tutorial

Every few weeks, we revisit some of our reader's favorite posts from throughout the history of the site. This tutorial was first published in February of 2010.

First I want to begin with a working definition. For this tutorial, ghost snares will refer to quiet snare hits that are added for extra groove. Also note that this tutorial will apply to all DAWs with a MIDI editor.

Technique 1: Adding Funk

First I’ll start with a pattern that I played in on a keyboard and then adjusted.

Although the pattern does have all the benefits of playing from a keyboard, which are varied velocities and imperfect timing, it could use some rolls to add more realism to it.

For this technique, you’ll want to turn off your DAW’s snapping feature, so that you can place notes anywhere. By adding a short, quieter snare just before some of the hard snares, it has a bit of a drumroll effect. Compare this audio to the previous audio, and you can see how adding barely audible snare hits in a grace note fashion can make a pattern sound more interesting. Note that I also adjusted the double kick that starts the second bar.

Technique 2: Breaks

Next I’m going to use an example that I will create solely by painting in the drum hits individually. Here’s a common pattern heard in Drum N Bass songs:

It’s a good starting point, but rather uninteresting. Let’s place some ghost notes in the piano roll that would be step 8 and 10 on a drum machine, as well as an even quieter ghost snare on step 16.

We can add more bounce to the pattern by adding a ghosted kick. We could add this just about anywhere in the pattern and it would work, but here’s where I put mine. Having the ghost kick lead into the first ghost snare has a nice bounce to it.

Making the ghost notes slightly different in each bar can turn a one-bar loop into a less-repetitive two-bar loop, while still retaining the overall feel. In this next example, the first bar and the second bar are the same, except in the second bar, I had the ghost kick switch places with the nearest ghost snare (see image). For more variety, I also moved the final ghost snare a half step.

Technique 3: Drum Rolls

Since drum rolls are a collection of rhythmic grace notes, we can apply our ghost note strategies to create them. One way of getting set up for a drum roll is place your emphasized snares first. In this roll I know I want each beat to be emphasized, so this is how I set it up. It’s not going to sound like much, but it is a starting point:

In the end, we might remove the kick but I’m using the kick as a metronome so that I don’t get lost in the shuffles. We’re going to get more complicated with each step, and in this step this means adding two shorter notes between each of the snares. Then, I’m going to add a note between each of the smaller snares.

Before moving forward, we should change the velocities of the snares to make it more realistic and hear what we should do next. Go through the hits and change the velocities, getting slightly louder as you go but making a zig-zag formation. Though I will ramp up the volume of the “on-beat” snares, I’ll keep them louder than the snares around it.

Drum rolls tend to get more intense at the end, so we should add more snares in the missing spots. I copied the green “emphasized” snares and moved them over a step as a shortcut. I also took out some of the off-beat snares near the end, and I brought in the kick to reinforce it.

Keep in mind that most drum rolls need more time to develop, and they need to work with the other instruments in the song to build real tension, but hopefully this short example will get you started.

Final General tips

  • If you’re editing MIDI, making Ghosted Snare patterns before making the hat pattern is a good idea, because then you can have interplay between the two. Also, keep in mind that there’s a limit to how many things a drummer can do at once.
  • When working with ghost notes to turn one-bar loops into four-bar loops, start with the first bar being the simplest, then get slighter more complex in the second and third bars, and in the fourth bar look for a way to make a slight change.
  • To avoid the machine-gun sound in rolls, consider randomly changing the pitch of each hit slightly, or make multiple versions of the same sample, using various pitch envelopes and filters, to create your own multi-velocity snare group.

  • stevo

    Looks interesting, but when I attempt to listen to the examples from Technique 2 down to the end of the article, I get “File not found” messages. :(

    • http://adriantry.com Adrian Try

      I’m sorry to hear that, Stevo. I just checked, and they’re all working for me. Are you still having problems? Is anyone else?

      • stevo

        Alright — they seem to be working now! :)

        Thanks for checking.

  • http://www.chrisgrannen.com/patrice CHRIS

    works great for me.

    i dont get down with midi much, but this is interesting.

  • Philippe Aussant

    Good tutorial but how do you do display the bottom half of the screen where you control the note’s velocity?

    • http://www.reverbnation.com/nomaly Sean Duncan
      Author

      You see the bar dividing the note area and the velocity area? To display the velocity area, you’ll want to drag this bar up and down to resize it.

  • http://offwhitenoise.blogspot.com meowsqueak

    This article was extremely useful to me – I can’t drum on a midi controller to save myself, so I program most of my drum patterns by hand in MIDI. I’d heard all about ghost snares (and kicks, etc), as well as rolls, but I’d never seen a practical example as simple yet descriptive as this one. Thank you.

    If you feel like doing any more “drum technique” tutorials I’d really love to read them.

  • E3

    This works, but you can accomplish some of this with a light delay and it sounds just as good if the notes are uniform. A delay can overlap the ghosts if there are inconsistent snare hits; however, if you feel it can work (maybe you’re using a stock loop?) and you’re strapped for time, a delay will definitely do the trick. Make sure your delay is auxed so you have more level control, and keep your delay panned the same as the original dry snare. (unless you want a cool panning effect) If you have the time and patience, I would recommend prgramming as much as you can as far as hits and velocity. It allows for more control, which is what it’s all about. And cool beats of course. For the rolls, you may want to use a slightly detuned or second sample for some diversity. It will make the snare sound more authentic with a slight difference in hit. It doesn’t have to be Left,Right, Left, Right. Put them in whatever order sounds good. If you feel you can do it, or if you have enough variety in a patch, then put as many different samples as you think will sound good to mimick real playing. Rim shots add a nice touch as well. That’s what she said… Check out some of my snare work at http://www.youtube.com/watch?v=QJ5dtnN0_Ww
    -E3

  • NikiN

    Great tutorial, very helpful :)