How to Create a Wall of Acoustic Guitars
Tutorial Details
- Difficulty: Intermediate
- Time: 15 minutes to read
- Requirements: Guitar tracks, EQ, Compression, Reverb
This tutorial is going to teach you a nice technique on creating a thick wall of acoustic guitars in your mix. It’s not only a mixing tutorial but it cover both the recording and production process. We’ll be going over some music theory to create a layered guitar sound and then record it in such a way that we can create a shimmery wall of strummy acoustic guitars.
I’m using a selection from an EP I’m currently recording with my own band, The Long Wait, using our acoustic guitar tracks to demonstrate the following examples.

Step 1: Recording the Right Chords
This is going to be a different take on overdubbing and doubling guitars. Normally, when you overdub you just record the exact same part over again, creating a slightly different part that thickens up your guitar part. On this occasion, since we’re actually dealing with two different guitar players they are not actually playing the same part.
We are recording the same chords, theory-wise, but at different positions using a capo to make things easier. On the fret board you can play a D-chord a multitude of ways. A D shape is very familiar to any level of guitarist, but you can also play D power chords on the fifth fret as well as the 10th fret.
However, if you are using capos you can accomplish a much richer sound. We are going to be placing a capo on one guitar and play an open chord while the other guitar plays the same chord in a different at another place on the guitar.
In the following audio example we’ll be using the chord progression from D to A. A simple enough chord progression but we’ll make it sound much richer. If you put a capo on the 2nd fret of one guitar and play a C shape and a G shape you are essentially playing a D and A chord in a different shape. By recording both parts playing the same chords but with different shapes we get a much different sound than if we’d simply overdub the same part over.
Here is the first guitar playing the simple D and A open shapes with a capo on the first fret.
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The other guitar is playing C and G shapes with a capo on the third fret.
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Step 2: Panning the Guitars
I recorded both guitars using the X/Y technique. This is a stereo microphone technique that’s simple and easy to use. Just place two condensers together at a 90° angle and find the sweet spot of the instrument. Check out my stereo microphone tutorial at the Marketplace if you are interested in a more detailed description of the various stereo techniques available. Since it’s in stereo I now have two tracks of both guitars. Usually I would pan the two tracks hard left and right to create a nice stereo image but since I have four I’m doing something different.
I’ll pan one microphone hard right and the other one a little bit to the left of the center. I’m doing the opposite to the other guitar track so now I end up with two guitar tracks that overlap.

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Hear how nice and thick those four tracks sound together?
Step 3: Processing the Guitars
Since this is the same guitar recorded two times I want to EQ each part a little bit differently to make it stand out.

This is a quick and dirty EQ for the acoustic. Nothing final really but more as a way to show you an example. By accenting different frequency areas of each guitar part you make them sound a little different from each other. This makes you able to distinguish between the parts a little better.
A different way would be to bus all the guitars together and EQ them as one whole. Both methods are fine, especially since we’re basically EQ’ing the same acoustic guitar.

As you see above I’ve bussed all four tracks to the same subgroup so that it’s easy to manipulate the wall of guitar with only one fader.
I’ve slapped on a little compression to make the tracks sound thicker as well.

Now we’ve the guitars sounding pretty tight and big together. We’re almost there.
Listen to the audio file below. Hear how the guitars sound spread out and big, with the different chords creating a nice harmonic texture.
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Step 4: Adding Some Space
Just to add a little bit more space to it we’ll send our guitars to a reverb. Since I have all the guitars on one bus it’s simple and easy to send the four tracks to the same reverb. Just insert a send on the guitar bus and insert a desired reverb on the aux track.

This gives our acoustic guitars just a little bit of space and makes this wall of guitar sound even better.
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Step 5: Inserting It Into the Mix
Now we just treat like a normal rhythm track and insert it into the mix where it belongs. Just bring up the fader until you like the level of it in context with the drums and bass.
Listen to the final product below:
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Conclusion
Using a little bit of music theory to create more interesting guitar parts can help build a more harmonically exciting mix. With two acoustic guitarists playing at the same time it is also nice to come up with interesting ideas such as this to make the production more aurally exciting. Next time you want to create a strummy guitar rhythm try using different chord shapes to enhance the harmonic foundation.

This is a good quick tut. I’ve used this technique a lot in a full mix where the acoustic is the focus. Like if the lead singer plays acoustic and it needs to stand out in the rhythm. If you’re going for more of a beatles sounds, I just record the same guitar part twice and pan it.
I like the idea of playing the same chord in a different positions. Thx for the tutorial Björgvin!
Good tut.
One thing iv’e been wanting to ask you Bjorgvin or Will Walker about yur EQ-tehcnique: Notching out bad frequencies.
It has helped me a lot to get a cleaner sound, but one thing bothers me: If you have a song with lots of different notes and chords the area where the bad frequencies are naturally change with every note pitch. So i end up having sh*tloads of eq plugins on every sound with tiny notches, basically you would need a different EQ settings on every single note.
So how would you do it? Automate the eq’s setting with every chord-change or would you clean with eq and bounce the audio part by part an chord by chord, this would take a lot of work and time. How do the pros do it, you cant have a single eq setting through the whole song if theres a lot of different notes, cos some thing will definetly stick out and one chord/note would sound clean and the other chord/note would sound garbage co’s the eq cleans out only he first chord…
Also if person is mixing on analogue console he wouldnt even use ten eq’s with small nothces on every single track if im right, and still they come up with very clean sound? So would they first clean the bad frequencies inside DAW someway?
Drums etc are easy to clean up with eq co’s they are one pitch and doesnt change, but what about the music and different notes.
Any Help?
Thanks
Wow, that’s a really interesting question.
I remember reading a Howard Massey interview in one of his Behind the Glass books once about the producers trying to EQ a certain chord to make it stand out and such, which is what I think you are talking about. But the way you describe it sounds like a lot of work to me. I understand what you mean, that with every chord change the EQ spectrum of the guitar/instrument changes but I think it’s counter-productive to spend so much time finding the exact frequency of a chord to boost or notch, since it changes like you said.
I would rather go for a more generalized EQ, finding frequencies that flatter the part “in general,” or find annoying frequencies that need to be notched out all the time, instead of trying to focus on chord specific frequencies.
When you are notching are you setting your Q to the highest setting in order to pinpoint that single frequency? Because I usually go a little bit broader than that and just cut and smooth out the general area where there is a frequency that bugs me.
You can definitely have a single EQ on all the time if you find the best EQ setting for the part. This wouldn’t be the best EQ setting for a particular chord, but just for the instrument in general. I don’t think anybody does what you are describing, especially in analog because there just aren’t enough resources for it.
Hope that helped? Very interesting question!
Björgvin
Thanks.
Yep, usually my notches are very surgical; the Q is between 30-100 in logic’s channel eq, but usually about 30-60, so yes they arent that broad, but i have just become very obsessed to get the cleanest sound i can :) Cos when you listen to commercial music its just clean in most genres. Also in styles that are being played loud in big systems (dance/etc) you cant have these ringing high frequencies and other harsh irritating sounds, cos youll make peoples ears bleed :)
Also i know that some dance-producers use this technique that i described, for example on a bass track, they separate the bassline notes on different tracks and eq them separately, its a great technique to get a very clean sound, and its not that much work in dance music where you have two chords :)
But what about if you go beyond that two chords :)
Also other thing that some producers do is that, they clean up and process their sounds and the imprort them in to their sampler or projects etc, this also in dance/pop/urban music, they might proces them several times with eq’s, limiters, saturation etc this way, before using them on songs.
Anyway thanks for the help !
Great tuts.
Great tut. Am working on a guitar based track right now (unusual for me) so this definitely gave me a few ideas.
Thanks!
Hi,
it’s a very useful tutorial. Thanks! What about creating a wall of electric guitars?:)
Thanks for the tut, Never thought of using different positions for chords! Will deffinately be using this in the future!
Excellent!
Great tutorial. I don’t record acoustic guitar, but I can see how some of these techniques can be applied to the work I do.
Great Stuff, going to have to give this a go.