Multi Track vs. Multi Channel Drum Setups In Your DAW

Multi Track vs. Multi Channel Drum Setups In Your DAW

Tutorial Details
  • Difficulty: Beginner/Intermediate
  • Time: 20 minutes

I’ve been producing Electronic Dance Music for what seems like forever. I remember in the late nineties when I was just getting interested in computer based music sitting at my computer looking at the Sound Blaster General MIDI instrument wishing I knew how the heck to use it. Fast forward ten plus years past Fruity Loops 4, Sonic Foundry Acid Pro, Cool Edit and Reason 2.0, and I’ve learned a thing or two about making EDM.

I want to share some of the wisdom I’ve picked up along the way in hopes that I can save some of you aspiring producers some of the discouragement I’ve experienced  on my journey to where I am today.

I want to talk about what is pretty much agreed to be the foundation of any EDM track, drums and percussion. Specifically I want to focus on setting up your drums in your DAW. This sounds like a no brainer but I’ve seen a few different ways of setting up and using drums in a project and want to go over these ways and point out the pros and cons; and show you the way I ultimately settled on that is the most intuitive set up I’ve found.


Multi Track Setup

What I’ve seen a lot of producers do is have each individual drum hit on its own sequencer track in a project:


Multi Tracking Drum Samples in the Sequencer.

Pros:

  • This does have its logical reasons for doing it this way. You have access to each individual drum hit, you have track automation available on each drum hit independent of the rest. If you look at the mixer you can see you have each drum hit on its own channel strip giving you volume, pan, and insert effects processing on a per sample basis. It looks like an all around great setup.

Cons:

  • If we look at our setup from a streamlining standpoint however, we can start to see some problems. For starters you are peppering your sequencer with literally thousands of small audio clips for a full song. There is also no simple way to manage these audio clips outside of selecting them and dragging out copies.
  • If you do decide to use your DAWs looping function another problem shows itself. Your audio clip has to be absolutely perfect or else it will get out of sync.

Audio Clip Looks Like It Is Looped Perfectly.

But It Is Actually Not, And Gets Out Of Sync.

Well then, we’ll use virtual instruments! That way we are dealing with MIDI information in the sequencer. This will clean up our sequencer and allow us to loop and manager our samples accurately while still having all the benefits of multi-tracking our drums. Not so fast, this solves a few problems, but it also introduces a lot.

If you are using virtual instruments to manage your drum samples, or even using for synth drums, on a per sequencer track basis, you are using up a lot of needless processing power buy having multiple instances of virtual instruments doing a single task (bass drum, snare drum, high-hat, etc.).

If you are not wise in the ways of your software yet, in addition to this you may also be loading up a entire bank of drum samples just to use one or two. This is going to eat through your computers RAM fast.


Loading An Entire Drum Kit Just To Use One Or Two Samples.

So what’s a producer suppose to do? We want to have as flexible a setup as possible which means not having all our drums be funneled down to a single mixer channel strip, giving us only a master volume, pan, automation, and insert effects processing option. But on the other hand we don’t want to have 15 plus virtual instruments running just our drums and percussion.


Multi Channel Setup

Any drum/sample plugin and DAW that pulls its weight is going to have an option to use one instance of that plugin, but give you multiple virtual axillary outputs into your DAWs mixer. Here you can see the various options available in the drum plugin I use (Native Instruments Battery 3):


Sampler Plugin That Offers Multi Output Configurations.

If we choose the “Multi Output (8xStereo, 8xMono)” option, what this is going to do is instead of giving us one master output into the DAWs mixer, it’s going to give us 16 outputs (eight stereo, eight mono) into our DAWs mixer; all from this one instance of Battery. You can assign each sample its own auxiliary output inside your plugin, and inside the DAW mixer add auxiliary tracks onto the main sequencer track:


Assigning The Outputs For Each Drum Sample.

Assigning The Outputs To Auxiliary Tracks In the DAWs Mixer.

Pros:

  • The pros of this should be obvious. We again have inside of your drum sampler easy access to each drum hit, in the DAW mixer we have volume, pan, automation, and insert effects processing available to each individual drum hit via the auxiliary channel strips.

Each Drum Hit Is On Its Own Mixer Channel Strip, With Independent Volume, Pan, and Insert Effects Processing.

Each Drum Hit Also Has Its Own Independent Track Automation In The Sequencer.
  • In the main sequencer window we have a nice and tidy work area that is not drop kicking your eyes with a thousand little audio clips and twenty sequencer tracks. You can assign each drum hit to its own key on the ‘piano roll’ and arrange and build your groves with MIDI note events.

Your Sequencer Is Not Messy, Making It Easier To Work On Your Track.

Cons:

  • I honestly can’t think of any. You have everything you gained from multi tracking your drums without any of the workflow or performance hindrances.

Conclusion

I hope this bit of information helps you aspiring producers get passed any road blocks you may have hit in dealing with this crucial part of any EDM track. If you have been setting up your drums in a Multi Track way before, give this a try and I am confident that you will find its a more streamlined approach.

Tags: Tips
  • http://fraxyl.bandcamp.com fraxyl

    This is why I love Ableton’s drum rack. :)

    • http://www.robertanthonyperez.com Robert Anthony

      Do you mind expanding on your comment? For those like myself who haven’t used Ableton Live I’m interested to know what makes you like it so much; does it handle one off drum samples well?

      • Eric

        The whole time reading this article I was thinking of Ableton’s drum rack. It allows you to load up individual samples into their own sampler and process them individually. You can control volume, velocity, ADSR, pitch, panning and so much more. Each sample in the drum rack has its own slot where you can load up effects that will only pertain to the sample they are assigned to. Then, when you are in the mixer view, you can expand the drum rack and control the volume of each sample.

        Ableton even converts the piano roll to show the name of the samples. It makes it very easy to work with your drum tracks.

  • Bradley Weaver

    The problems with doing it this way though means, all your kits have to each type of sound inside the kit to be able to record them in on sepearate tracks.. In my case my kits are full of the same sound for instance.. 128 snares.. 128 kicks – it gives me alot more choice when choosing sounds, whats the work around for that?

    • http://www.robertanthonyperez.com Robert Anthony

      Great question Bradley! I would say that this, for me at least, turned out to be a non issue. This also brings up a good point not covered in this article. That point is listening to your drum and percussion samples in the context of your groove, not as separate elements or a long list of sounds.

      Most drum oriented samplers; battery 3, EXS24, Ultrabeat, NN-XT, Kong, ReDrum and on and on, should have some kind of live audition feature. This enables you to audition your samples in the context of your groove, instead of flying down a list of 2,000 snare his, 4,000 bass drums (those are accurate numbers for me!). This not only saves time but also really helps the creativity flow by getting the software out of your way so to speak.

      As far as using kits of separate sound types, snares, bass kicks, so on, I would suggest either opening a kit as a starting point and then replace samples as you build your kit and groove. This is liken to opening a synth preset then tweaking it to make it your own unique sound. So for example open a bass kick kit, find the one that works for your song, then begin replacing the other kicks with your other sample types.

      Another approach would be to open a blank kit, or better yet save yourself a blank template kit as I do in Battery 3, that you can load up and use, not having to set it up every single time. This gets all the mechanical work out of the way such as assigning auxillary outs for each sample cell.

      On last thing, this is more of an opinion of something I’ve knoticed and learned along the way; but I really am attempting to distill my drum sample library to a handful of samples that I know work for me and my style. While the idea of having a million samples sounds like a good way to work (choices after all!) I have seen first hand that it gets to a point where it actually gets in the way when you’re spending 5 minutes searching a long list of every single sample type. This has also been echoed by some producers the likes of The Thrillseekers, Jaytech, Breakfast, and Arty.

      Hope this rant helps!

  • http://www.soundcloud.com/bertellimusic Bertelli

    I never had a problem with having a bunch of audio clips but this is definitely useful information. Thanks!

  • Felix Free

    Sweet! I use Battery 3 as well, in Ableton. I’ve been searching for a better way to organize my drums, this is awesome!

    • http://www.robertanthonyperez.com Robert Anthony
      Author

      Glad this helps, Felex! If it would help and if you would like I can send you my battery 3 template file I use. It is set up as an 8x stereo, 8x mono kit with each sample cell mapped to an auxillary; along with minor tweaks to the modulation settings that I found myself doing a lot.

      • http://www.robertanthonyperez.com Robert Anthony
        Author

        My bad! *Felix!

  • Biggs

    You mentioned one of the cons being that there wasn’t a easy way of managing a bunch of audio clips.

    Logic 9 has the ‘folders function’ which allows you to group together audio without gluing. So for example you have a two bar loop of kick drums. You can put them in a folder and they’ll appear like the midi bar making them easy to copy across to create an arrangement. You can then at any time click into these folders to edit the audio.

    Just thought I’d share this useful tool.

    • http://www.robertanthonyperez.com Robert Anthony
      Author

      Great point Biggs! I should have mentioned the Folders function inside of Logic Pro, but I would have probably mentioned it as on way to do it but again not the most ideal.

      Simply put, if I can avoid even one extra click/ step in my workflow, I will go the route that does avoid it. I sounds like nitpicking and it probably is, but one trait of professionals that I’ve noticed is they are very nitpicking on things like this. One extra step adds up when you are working for hours; and in complex projects, it’s one extra step here, another one there, so on and so on until it’s a mess. Anything that takes my focus off of making music I way to trim out of my workflow.

      I can make a comparison to the Smart Objects function in Photoshop, same thing. But this is the audio site so I’ll not digress.

  • http://Www.kvr.com Dave

    CON: All the drum information is muxed in single midi clip. Want to mute a set of kicks for the next bar? Open the midi and delete/mute the notes. Also, the demux feature logic creates new tracks for each note, but the mute/solo buttons on the track header still force the across the original track and all demuxed children. These totally break my flow.

    I just use drop audio and use logic folders to group them nicely. Or load an exs/ultrabeat/nerve with a single drum hit per channel. Never had any problems with CPU/memory.

    It would be awesome if someone made a lightweight AU sampler similar to lives simpler/sampler for the reason of using one sampler instance per drum hit per channel.

    • JJ

      Couple work-arounds for your complaint about demix by note (creating new lanes for each note in the drum kit): You can always select regions and mute or solo the entire region without having to go into the piano roll (select regions and hit “M” or “S”). You can also go into preferences>audio>general tab and put the -track mute/solo- behavior to slow instead of fast, which allows you to independently mute/solo those lanes. Refer to the manual because this can change how you expect things to work in regards to the arrange/mixer behavior, and you’ll either like it or it will drive you bonkers.

    • http://www.robertanthonyperez.com Robert Anthony
      Author

      Thanks for the input Dave! I have a few suggestions:

      “Want to mute a set of kicks for the next bar? Open the midi and delete/mute the notes.”

      What I would do in this case is instead of deleting the midi notes I would use Logic Pros automation features to simply mute the samples you want to drop out; remember that if you set it up the way I described you have each sample going to it’s own aux track in the mixer; so while they do share a single midi region, each note in the piano roll is going out to its own aux channel with mute, solo, pan, insert effects, and so on.

      Is that making sense? So you can have a kick on C1, then a snare on C#1, and while they are in the same midi region, C1 is going to one aux track and C#1 is going to a different aux track; effectively giving you two mixer channels, one for each sample. From there it’s just as if you had two completely separate sequencer tracks handling each sample.

  • Alex

    To Dave: Your comment about a lightweight AU Sampler seemed to resonate with me. I love Logic and all, but there are some aspects of it that just don’t quite seem intuitive/ logical. Im sure there are a 100 + ways to make drums work, there always has been, always will be. If you wanna spend the money, I recommend getting Ableton Live or Suite, and the Max For Live add-on. I own it, and can safely say it the grand scheme of things, I don’t know what I’m doing, but I can see the potential in it. There’s a good chance if you like a plugin, you can run it natively within Ableton, using Max programming. If theres not a plugin you like, make one. Thats the most glorious part of Max for Live.

  • drummer

    i dont use electronic instruments, but want to mic my whole drumset, play something and have each individual mic’d drum be in its own track when its in the program. what type of mixer other than tascam 1800 and tascam 1641 allow this?

    • Robert Anthony

      Hi Drummer,

      It sounds like you want to do a pretty basic multitrack drum recording session. Any audio interface (you said ‘mixer’ but I’ll assume you meant audio interface, which the two tascams you listed are) with multiple inputs is capable of doing what you want. I have the M-Audio ProFire 610 interface, which has 6 inputs. The ProFilre 2626 has up to 26 inputs, on and on.

      M-audio makes great interfaces, Tascam and Focusrite also have great interfaces, just to name but a few brands to look at for a model that will suit you.