Using Hitpoints and Markers in Cubase 4 to Create a Tempo Track

Tutorial Details
  • Program:Cubase 4
  • Difficulty: Intermediate
  • Completion Time: 1 hour

Sometimes when you are recording a new track it is good to turn off the metronome and auto-quantize using your software, just hit record, and play from the heart. A spontaneity and more human quality can be captured in the performance. This works particularly well with solo guitar or piano.

Or maybe you want to use some audio from a live recording or a studio session where no click track was used. When it comes to adding other sequenced parts to audio that has been recorded in this way it can be difficult to get the timing of the midi notes right. The metronome and auto-quantize will be out of sync with the audio.

Obviously you can leave these turned off and try to record your other parts in time with your original audio, but this is going to be difficult, especially with several parts. What we need to do is make the tempo of the project follow the timing of the audio, and in this tutorial I’m going to demonstrate my preferred method of achieving this by creating hitpoints on the downbeats of the audio, converting these to markers, and using the warp tool to adjust the tempo track so that the tempo will vary and fit exactly to the audio. The end result will be that the metronome will follow the timing of the audio exactly and quantize will snap to the audio events correctly.


Step 1

Here’s a piece of audio, a piano piece which I’ve opened up in Cubase, where the timing deliberately slows then speeds up to demonstrate the varying tempo track that I’m going to create. I’ve already trimmed the audio so that it starts exactly on the first downbeat, and I’ve lined it up (with snap turned on) to start at bar 3. Take a listen to the audio clip and you will hear that the metronome is totally out of time with the music, and would be useless in giving a count in or to play along with.

Track with unmatched tempo


Step 2

From the new tracks menu I’ve made a marker track, and with the pencil I’ve drawn a marker into the marker track at the start of the audio at bar 3.


Step 3

Next I’ve clicked on the warp tab. This allows us to edit the tempo track.


Step 4

Now by pressing [Shift] + clicking on marker 1, we create a tempo event and lock the marker to that position in the audio. The yellow triangle and 120 symbol at the top of the picture show that the tempo at that point is locked to 120BPM.


Step 5

Now I’ve double-clicked the audio part to open it up in the sample editor. Clicking the hitpoints tab allows us to draw and edit hitpoints on the audio waveform.


Step 6

The first part of the next step is to draw in all the hitpoints. To bring up the pen tool we need to press and hold Alt/Option with the cursor over the waveform. I’ve chosen to draw a hitpoint on every downbeat of the audio, which will create a lot of markers, but it should be nice and accurate.

You should be able to see where the hitpoints should go, but just play throught the sample and use your ears if you are not certain. When you are satisfied that you’ve got the hitpoints in the right positions, click the Create Markers tab on the left hand side and then close the sample editor.


Step 7

We can see here that there are now 24 markers. The next task will be to use the warp tool to drag bars so that they snap into place where the markers are. For example, I want bar 3.2 to line up with marker 2 and so forth.


Step 8

Make sure that snap is set to events from the drop down menu shown in the top right of the screenshot. In the bottom left of the screenshot you can see the faint gray line which represents bar 3.2. Click and drag this to the right (you must be in warp mode) and it should snap to marker 2.


Step 9

The click of the metronome is now going to fall correctly in time with the audio on bars 3 and 3.2. Obviously we need to go through all the markers dragging the appropriate nearest bar to snap to them, but before we move on we must lock the marker in position and create another tempo event. As before, pressing Shift and clicking on the marker whilst in warp mode will do this.


Step 10

Next we move on to marker 3, dragging bar 3.3 to it and locking it, and the same with bar 3.4 to marker 4, bar 4 to marker 5, then working through all the markers. At this point it should be obvious which bars you should drag to each marker.


Step 11

All the bars are now correctly lined up with the markers, which have all been locked, and you can see all the tempo events created in the ruler at the top. Each one represents a change in tempo. The tempo now follows the timing of the audio, which means our metronome will be in sync with the audio.

Equally important: when using quantize or editing any midi parts we record, the notes will snap to the tempo of the audio. Have a listen to how the metronome now follows the audio:

Track with matched tempo


Step 12

In this final track, I’ve recorded two midi parts – a drum track and a bass line. It was a lot easier to play along with the audio now that the metronome follows the tempo correctly, and when I recorded the parts, if I made any mistakes it was easy to go in and edit the notes with them now snapping to their correct positions.

Final track

  • http://www.filmandgamecomposers.com Emmett

    Now THIS is a great tutorial – useful and well laid out :)

    Thanks!

    Emmett
    http://www.filmandgamecomposers.com
    http://www.soundtrack.ie

  • http://URL(Optional) paulg

    can i do this in Logic?

  • http://URL(Optional) Andy Slatter

    paulg: Sorry I’m not sure as I haven’t used logic, but in theory, if you can add hitpoints and then create markers from them you should be able to if there is some sort of timewarp tool. Maybe try looking in the manual for “Tempo track” or “Tempo track edit”, let me know how you get on.

  • http://blog.insicdesigns.com insicdesigns

    awesome result! i love it

  • http://kev-on-music.blogspot.com/ kev on music

    what chords are you playing on the piano in the recording below?

  • Pingback: 10 Audio Tutorials to Help You Improve Your Stock Audio - In the Jungle

  • http://URL(Optional) koen

    exactly what i was looking for, thanxxx! :)

  • http://URL(Optional) Andy Slatter

    Glad you like it koen.

  • http://URL(Optional) Symphonicmind

    Yeah! That’s what all of us want to learn!!! Extremely Helpful! Thank you very very much!

  • http://URL(Optional) Andy Slatter

    Thanks very much Symphonicmind, watch this space, I will be working on something which builds on this technique.

  • http://URL(Optional) Josh Salant

    Hey man, what is being warped here, the audio or the click? lately, I have been recording some drummers that can’t keep time so well and wanted to know if i fix their rhythm using this. s that was this tutorial is showing? Good job laying out though!

  • http://URL(Optional) jason

    god bless you

  • Andy Slatter

    Josh: It is the click that is being warped.

  • terence

    This looks like a great tutorial. Then I discovered that I can’t find the Time Warp Tab in Cubase 4AI. It’s not mentioned in the manual either. I checked to see if this feature is restricted in the AI edition – which is free, but nothing is indicated on Steinberg’s web page about this in any edition’s of Cubase.

    Am I missing something guys? Anyone help out? I would really like to follow this workflow…

    Thanks.

  • buskerbuoy

    Big effort on the post, but to my ears the tempo still drifts around a bit.

    • http://audiojungle.net/user/Slats Andy Slatter

      Yes Buskerbouy, it does, but the aim was to get the click track to follow the drifting tempo.

  • Rod

    Fantastic… Great lesson and well laid out for the novice.

  • simon

    Andy, I just found your tutorial on tempo warping and tried it out and am glad to have a new tool in cubase. Thanks for easy to follow steps. Looks like you put it up at least a year ago, maybe I won’t get a response but I thought I’d try. Is there any way to speed up the process of having to go to each hit point and drag the tempo to match? Doing this to a 5 minute piano take is pretty time consuming… thanks.

  • Joe G

    Why would you want to warp the click track? Don’t you want to warp the music so that it will match up with a perfectly timed click track? In your example, you do nothing to fix the timing of your piano piece. Then you proceded to add a poorly timed drum and bass track. Please help me to understand this. Thanks.

    • Piano Girl

      I know this is old… but in case someone else wonders the same thing after reading this tut, I have a suggestion for you….

      If you load up a track of music that was recorded before the days of digital recording into your DAW and analyze it’s tempo, you will often notice that the musicians “push” and “pull” the tempo in certain places. This is a very common aspect of live music played by a group or soloist and should not be considered as “wrong” playing. Now a tempo that’s just all over the place is obviously a problem and indicates that your musicians need a little more practice, but a bit of push and pull is one of those little things that makes music sound natural and organic. Unfortunately, push and pull is one of those things that’s been all most lost in modern music, right along with a strong sense of dynamics.

      I’ve taken a look at several of my favorite songs using my DAW to analyze tempo movement and, though your ears can play tricks on you, the computer doesn’t lie. A bit of a push here, a bit of a pull there is common among the greats. Musicians like Al Green, Neil Young, and Billie Holiday are a few that I’ve looked at just to give you an idea of the various styles of music I was curious about. (This ought to make all of you aspiring musicians who have trouble playing like a machine feel a bit better about being human ;)

      I think the original piano track the author used here is an extreme example, and probably one that was chosen just because it clearly illustrates the technique being taught. I think in a real recording scenario, you would ask the pianist to try another take. However, a subtle push and pull on the tempo in just the right places can give music a nice “natural” feel, and sometimes you might really want to keep it and build a song around it. Even in a multi tracking scenario, where you can’t get all your musicians together at once for some reason, a competent musician can follow the push and pull if it makes sense. for example, say you’ve got a piano piece recorded and a bassist is going to lay down a bass line. If the tempo is pushed just a tad before the chorus where the song builds up some drama and then pulled back out when the song falls back to the verse, a good bassist will be able to follow it, because it makes sense and feels right. A metronome that follows it exactly might help him a bit though, and if said bassist does falter a bit in here and there (you can hardly blame him, since he did not have the good fortune to groove live with the pianist, really “feeling it,”) you can go back in and nudge those faulty notes with more ease using this technique (in theory.) Plus, if you want to add in some drum hits or something, this should make doing that really easy.

      Thanks for a GREAT tut!

    • http://audiojungle.net/user/Slats Andy Slatter

      Joe, it was never my intention to alter the “poorly timed” piano piece, as Piano Girl suggested, I wrote the piano piece as an extreme example of a piece of music with a drifting tempo, it is quite legitimate to have the tempo of a piece of music changing over time, but that aside, the piano piece should not be seen as faulty playing or poor timing, I’m using it to illustrate that there may be occasions where you want to add midi parts to some music that was recorded without a click track/metronome,( examples?: adding midi parts to any piece of recorded music where no metronome/click was used: live recordings, old recordings, or music where the tempo deliberately changes, working with musicians who do not wish to be constrained by a click track)

      Basically, unless you get the tempo of your DAW to follow the varying tempo of the music, it will be very difficult to add properly quantized midi parts.

      When you say that I “proceeded to add a poorly timed drum and bass track” I presume that you mean that they also follow the tempo of the “poorly timed” piano piece :), however, if you think that the drum and bass parts don’t perfectly follow the piano piece, well that would just be my human error in the placement of the hitpoints, but the point is, I’m teaching a technique, so when you come to use the technique yourself, you are free to do a better job of placing the hitpoints then me! :)

      See also, my other tut on audio warping: http://audio.tutsplus.com/tutorials/mixing-mastering/audio-warping-in-the-cubase-4-sample-editor/

  • alejandro

    thanks a lot there nice work on it!

  • Terence

    Great tutorial, Andy. It really filled in a lot of blanks for me. One question: How can I unlock a hit point? Say I go through the whole procedure of of adding markers and then locking the tempo by shift clicking them in warp mode. But later I realize I made a mistake and that a particular hit point falls on the wrong tempo beat. I need to unlock the hit points after (or before) that event so that when I move it the others move as well. Afterwards I can readjust and lock them all again. Do I have to delete all the markers and hit points and start over again – or is there a keyboard/mouse shortcut for unlocking hit points? I have checked through and through the manual and am going round in circles with this. Thanks.

  • Terence

    Okay – seeing as no one got back regarding the above (let’s face it, this is an old thread!) but in the interests of philanthropy, here’s the answer to my own question on how to undo “locked” tempo points. I use quotes on the word locked since I now realize that term is a bit misleading. When you shift click the makers in warp mode what you are actually doing is placing a tempo point on a tempo track. Once I understood that (I simply inserted a tempo track and Yay! discovered all the tempo changes I had made) it was simply a matter of editing the tempo points to how I wanted, by deletion, adjustment or whatever. I have never used tempo tracks before, but in the context of this guide they are an essential tool, providing a graphic display of your hitpoint-based tempo changes as well as allowing an easy means of modifying tempo points either during and after the process. That’s IMHO anyway. Hope this helps somebody else.

    • http://adriantry.com Adrian Try

      Thanks Terence. You’re a true philanthropist, and I’m sure you’re answer will help someone one day.

    • http://audiojungle.net/user/Slats Andy Slatter

      Yes, thanks Terence! its’s been some time since I’ve checked this thread so I have only just seen this.

  • Quorg

    Helped me!

  • Ambone

    This was incredibly useful.

  • Marcel Reimer

    This is what I’ve been searching for. Very comprehensive, very good results. This helps me to create a spot on tempo track from my old analog drum machine. Thanks!

  • Trudie

    This is exactly what I’ve been looking for. Thank you so much!