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	<title>Comments on: How to Create a Spooky Half-Life Monster Sound</title>
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	<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-create-a-spooky-half-life-monster-sound/</link>
	<description>Music, Sound &#38; Audio Tutorials</description>
	<lastBuildDate>Sat, 21 Nov 2009 20:32:28 -0800</lastBuildDate>
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		<title>By: djsomnia</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-create-a-spooky-half-life-monster-sound/#comment-28074</link>
		<dc:creator>djsomnia</dc:creator>
		<pubDate>Sat, 08 Aug 2009 03:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1605#comment-28074</guid>
		<description>really kick ass! thanks for the tutorial</description>
		<content:encoded><![CDATA[<p>really kick ass! thanks for the tutorial</p>
]]></content:encoded>
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	<item>
		<title>By: Torley</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-create-a-spooky-half-life-monster-sound/#comment-26940</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Tue, 14 Jul 2009 00:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1605#comment-26940</guid>
		<description>The transitions from the original apathetic and over-the-top screams to the final material made me smile a lot — I wouldn&#039;t have guessed at the source material. Goes to show how creative processing can make such a difference and I hope this inspires video game modders and more. Thanx for sharing this.</description>
		<content:encoded><![CDATA[<p>The transitions from the original apathetic and over-the-top screams to the final material made me smile a lot — I wouldn&#8217;t have guessed at the source material. Goes to show how creative processing can make such a difference and I hope this inspires video game modders and more. Thanx for sharing this.</p>
]]></content:encoded>
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	<item>
		<title>By: Nonlinear</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-create-a-spooky-half-life-monster-sound/#comment-26596</link>
		<dc:creator>Nonlinear</dc:creator>
		<pubDate>Tue, 07 Jul 2009 23:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1605#comment-26596</guid>
		<description>Hmm simply pitching down stuff does not make the sound interesting enough. You need to add more unusual sounds to the mix like maybe animals. Also trying to play around with resynthesis or granular synthesis is a good starting point. Also splitting low frequency and mid/high frequency spectrum and putting different parts into rooms might also add to the whole experience. Well, imagination brings you to the best parts :) Try some modular audio frameworks for more variations. Take sculpture maybe and mix its outputs to the voice parts? :)</description>
		<content:encoded><![CDATA[<p>Hmm simply pitching down stuff does not make the sound interesting enough. You need to add more unusual sounds to the mix like maybe animals. Also trying to play around with resynthesis or granular synthesis is a good starting point. Also splitting low frequency and mid/high frequency spectrum and putting different parts into rooms might also add to the whole experience. Well, imagination brings you to the best parts <img src='http://audio.tutsplus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Try some modular audio frameworks for more variations. Take sculpture maybe and mix its outputs to the voice parts? <img src='http://audio.tutsplus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Jigga what?</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-create-a-spooky-half-life-monster-sound/#comment-26564</link>
		<dc:creator>Jigga what?</dc:creator>
		<pubDate>Tue, 07 Jul 2009 02:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1605#comment-26564</guid>
		<description>Epic, MORE PLEASE</description>
		<content:encoded><![CDATA[<p>Epic, MORE PLEASE</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Diego SA</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-create-a-spooky-half-life-monster-sound/#comment-26463</link>
		<dc:creator>Diego SA</dc:creator>
		<pubDate>Sat, 04 Jul 2009 23:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1605#comment-26463</guid>
		<description>WOOOW, that&#039;s f...ing awesome! I love Half-Life and I approve this sample!</description>
		<content:encoded><![CDATA[<p>WOOOW, that&#8217;s f&#8230;ing awesome! I love Half-Life and I approve this sample!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: giulian</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-create-a-spooky-half-life-monster-sound/#comment-26409</link>
		<dc:creator>giulian</dc:creator>
		<pubDate>Fri, 03 Jul 2009 22:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1605#comment-26409</guid>
		<description>Owo...thats great!!!</description>
		<content:encoded><![CDATA[<p>Owo&#8230;thats great!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Arndt</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-create-a-spooky-half-life-monster-sound/#comment-26396</link>
		<dc:creator>Chris Arndt</dc:creator>
		<pubDate>Fri, 03 Jul 2009 17:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://audio.tutsplus.com/?p=1605#comment-26396</guid>
		<description>There are three steps &quot;3&quot;.

If you don&#039;t have a sampler, you can get the same effects with the pitch-change function of your audio editor program (though with a sampler it&#039;s easier to experiment).</description>
		<content:encoded><![CDATA[<p>There are three steps &#8220;3&#8243;.</p>
<p>If you don&#8217;t have a sampler, you can get the same effects with the pitch-change function of your audio editor program (though with a sampler it&#8217;s easier to experiment).</p>
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