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	<title>Comments on: How to Make Simple Events with FMOD Designer</title>
	<atom:link href="http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/feed/" rel="self" type="application/rss+xml" />
	<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/</link>
	<description>Music, Sound &#38; Audio Tutorials</description>
	<lastBuildDate>Sat, 21 Nov 2009 20:32:28 -0800</lastBuildDate>
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		<title>By: Damian</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/#comment-32532</link>
		<dc:creator>Damian</dc:creator>
		<pubDate>Sat, 17 Oct 2009 14:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://audiotuts.com/?p=611#comment-32532</guid>
		<description>Agreed. This is one of the only Fmod tutorials I could find online. I&#039;m a first time user too and keen to learn more about Fmod and would also like to learn Wwise too.

Bring on more game audio tuts!!</description>
		<content:encoded><![CDATA[<p>Agreed. This is one of the only Fmod tutorials I could find online. I&#8217;m a first time user too and keen to learn more about Fmod and would also like to learn Wwise too.</p>
<p>Bring on more game audio tuts!!</p>
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	<item>
		<title>By: Mike</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/#comment-28755</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 20 Aug 2009 04:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://audiotuts.com/?p=611#comment-28755</guid>
		<description>Hey West this was great I have never seen any legit Game Audio tutorials on the web at all and I&#039;m member of GANG! Do you know of any other good resources for this topic? Please keep tutorials on this topic coming. I know about FMOD but  this one went a bit over my head. Maybe a FMOD or Wwise for Noobs tut?</description>
		<content:encoded><![CDATA[<p>Hey West this was great I have never seen any legit Game Audio tutorials on the web at all and I&#8217;m member of GANG! Do you know of any other good resources for this topic? Please keep tutorials on this topic coming. I know about FMOD but  this one went a bit over my head. Maybe a FMOD or Wwise for Noobs tut?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: West</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/#comment-22260</link>
		<dc:creator>West</dc:creator>
		<pubDate>Fri, 15 May 2009 00:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://audiotuts.com/?p=611#comment-22260</guid>
		<description>You&#039;re absolutely right, Anonymous. In almost all of our games we have the rolloff set to Linear. Ini some places we do use a custom rolloff driven by the distance parameter, but the above example was an oversight. I appreciate the correction.</description>
		<content:encoded><![CDATA[<p>You&#8217;re absolutely right, Anonymous. In almost all of our games we have the rolloff set to Linear. Ini some places we do use a custom rolloff driven by the distance parameter, but the above example was an oversight. I appreciate the correction.</p>
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	<item>
		<title>By: m4rkei</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/#comment-21705</link>
		<dc:creator>m4rkei</dc:creator>
		<pubDate>Sat, 09 May 2009 03:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://audiotuts.com/?p=611#comment-21705</guid>
		<description>yes please! more!

thank you, great post!</description>
		<content:encoded><![CDATA[<p>yes please! more!</p>
<p>thank you, great post!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous Audio Dev</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/#comment-21484</link>
		<dc:creator>Anonymous Audio Dev</dc:creator>
		<pubDate>Wed, 06 May 2009 11:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://audiotuts.com/?p=611#comment-21484</guid>
		<description>I have to point ou that the information given about Min/Max distance is incorrect as the example is using logarithmic rolloff. If rolloff is set to linear then the sound will attenuate between the min and max as described, albeit not in a psychoacoustically correct way. However, when used with logarithmic rolloff, 3D Max distance sets the distance at which the volume STOPS attenuating. The actual rolloff curve is determined from the 3D min distance in the normal logarithmic fashion i.e. half volume for a doubling of distance. In the example given the sound will play a 0dB between 0 and 15 meters then attenutate to -6dB at 30 meters. At 40 meters it will be just over -12dB. Outside of 40 meters it will stop attenuating and will continue to play at ~-12dB regardless of position. FMOD&#039;s maximum attenuation is -60dB which with a 3D min distance of 15 will not be hit until an in-game distance of 15360 meters. therefore you need to set your 3D Max distance to at least 15360 or you sound will be audible wherever you are in your game world. Assuming that your game world is that big, of course.</description>
		<content:encoded><![CDATA[<p>I have to point ou that the information given about Min/Max distance is incorrect as the example is using logarithmic rolloff. If rolloff is set to linear then the sound will attenuate between the min and max as described, albeit not in a psychoacoustically correct way. However, when used with logarithmic rolloff, 3D Max distance sets the distance at which the volume STOPS attenuating. The actual rolloff curve is determined from the 3D min distance in the normal logarithmic fashion i.e. half volume for a doubling of distance. In the example given the sound will play a 0dB between 0 and 15 meters then attenutate to -6dB at 30 meters. At 40 meters it will be just over -12dB. Outside of 40 meters it will stop attenuating and will continue to play at ~-12dB regardless of position. FMOD&#8217;s maximum attenuation is -60dB which with a 3D min distance of 15 will not be hit until an in-game distance of 15360 meters. therefore you need to set your 3D Max distance to at least 15360 or you sound will be audible wherever you are in your game world. Assuming that your game world is that big, of course.</p>
]]></content:encoded>
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	<item>
		<title>By: thiago</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/#comment-21362</link>
		<dc:creator>thiago</dc:creator>
		<pubDate>Tue, 05 May 2009 13:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://audiotuts.com/?p=611#comment-21362</guid>
		<description>thanks for this tutorial! very useful for beginners like me... would definitely enjoy more tutorials on FMOD. thanks!</description>
		<content:encoded><![CDATA[<p>thanks for this tutorial! very useful for beginners like me&#8230; would definitely enjoy more tutorials on FMOD. thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Abraham</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/#comment-15105</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Wed, 01 Apr 2009 14:44:12 +0000</pubDate>
		<guid isPermaLink="false">http://audiotuts.com/?p=611#comment-15105</guid>
		<description>Just to echo the above comments - yes, quite a helpful little tutorial to someone like myself who is dipping their toes in the FMOD waters. Thanks again.</description>
		<content:encoded><![CDATA[<p>Just to echo the above comments &#8211; yes, quite a helpful little tutorial to someone like myself who is dipping their toes in the FMOD waters. Thanks again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PolyPink &#187; Blog Archive &#187; Experience FMOD with AudioTuts+</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/#comment-13957</link>
		<dc:creator>PolyPink &#187; Blog Archive &#187; Experience FMOD with AudioTuts+</dc:creator>
		<pubDate>Wed, 25 Mar 2009 14:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://audiotuts.com/?p=611#comment-13957</guid>
		<description>[...] know where should I get started, and, what it&#8217;s actually for. Again, an helpful tutorial from AudioTuts+ help me [...]</description>
		<content:encoded><![CDATA[<p>[...] know where should I get started, and, what it&#8217;s actually for. Again, an helpful tutorial from AudioTuts+ help me [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wit</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/#comment-13955</link>
		<dc:creator>Wit</dc:creator>
		<pubDate>Wed, 25 Mar 2009 13:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://audiotuts.com/?p=611#comment-13955</guid>
		<description>Thanks for this helpful tutorial.
This is my first time with FMOD and it&#039;s not easy to get started.
hope to see more :)</description>
		<content:encoded><![CDATA[<p>Thanks for this helpful tutorial.<br />
This is my first time with FMOD and it&#8217;s not easy to get started.<br />
hope to see more <img src='http://audio.tutsplus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: artur</title>
		<link>http://audio.tutsplus.com/tutorials/sound-design/how-to-make-simple-events-with-fmod-designer/#comment-10593</link>
		<dc:creator>artur</dc:creator>
		<pubDate>Mon, 23 Feb 2009 05:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://audiotuts.com/?p=611#comment-10593</guid>
		<description>this is great!!!!   More, more, more!!!</description>
		<content:encoded><![CDATA[<p>this is great!!!!   More, more, more!!!</p>
]]></content:encoded>
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