Synthesizing Beats from Scratch in Propellerhead Reason

In this tutorial we cover how to create synthetic drums perfect for a house/trance track. We’re going to create a drum loop with only the synths and effects included in Reason. No drums from the Reason Soundbank will be used: we will be creating these drums from scratch in Reason’s Subtractor. A couple of known artists use this technique, as you can create your own sound and reuse your signature kit in future tracks.

Introduction

This technique dates back to the 80s when artists began to use electric instruments and tape recorders to sample sounds, which they later used to construct kits. We will use only Subtractors to create a kick sound, a snare sound and closed and open hats.

Step 1

Create a new empty rack by hitting File > New ( Ctrl-N ). This will create a default workspace, with a default mixer as in the picture. Add a Subtractor device by right-clicking and choosing Subtractor Analog Synthesizer.

Step 2

Right-click on the Subtractor and choose Initialize Patch to reset the synth to its default values.

Step 3

First, sequence a low sound in a 4/4 pattern in the Sequencer window. Make sure you sequence the sounds in a low octave, as we’re create a bass sound.

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Step 4

Let’s begin tweaking! Set the following values to the pitch section of the Subtractor:

  • Set the shape to a sine wave
  • Set the octave to 4
  • Set the phase all to the right and the Phase mode (the little button that says Mode) to linear
  • Set the Mix knob to 0 as we will only use the first oscillator
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Step 5

In order to have a good house kick, we need to use a little trick. The modern house kick has a fast drop of pitch which creates that boom. Listen to a
couple of kicks taken from the Reason Soundbank:

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So far, our beat looks more like a bass, but we’ll change that in a bit. We will try to generate the fast drop of pitch with the use of the Mod Envelope on Subtractor. Here are the settings for the Mod Envelope:

  • Attack: 0
  • Decay: 34
  • Sustain: 0
  • Release: 0
  • Amt.: 91
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Step 6

It’s time to make the drum sound a little more powerful! Set the filter cut-off frequency to 54. Later, we can tweak the filter to muffle the drum more
or less.

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Step 7

The drum kick sound is almost there, but we can add some compression and some equalization to boost the low frequencies. Add an MClass Equalizer and set the following parameters:

  • Parameter 1 Freq.: 94.1
  • Parameter 1 Gain: 12.9
  • Parameter 2 Freq: 7.5
  • Parameter 2 Gain: 13.1
  • Parameter 2 Q: 2.7

Add an MClass Compressor and set the parameters as follows (or go with your own taste):

  • Input Gain: 3.4
  • Threshold: -7.4
  • Ratio: 1.95:1

There you have it: a super punchy kick drum perfect for tweaking in your own house loop.

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Let’s continue with the rest of the drums.

Step 8

The second drum we will generate is a snare drum. Snare drums are created with tight drums, and sound more like a noise, so we will use the noise
generator in Subtractor to create the snare patch. Create another Subtractor and initialize the patch as we did in step 2.

Step 9

First, in the oscillator section, set the Mix to the right to activate the noise oscillator. You need to enable only the Noise Oscillator, otherwise the second oscillator will be heard, and we don’t want that? Anyway, set all the noise parameters to the right:

We’ll also tweak the filter and amp section:

  • Filter Freq.: 83
  • Filter Env. Decay: 49
  • Filter Env. Amt.: 62
  • Amp Env. Decay: 36
  • Amp Env. Sustain: 60

Step 10

The snare sound is not quite what you’d hear in a commercial song, but it’s close. We still need to add reverb to make the snare sound snappy and loud. I’ve added a RV-7 Digital Reverb and I have used the preset ALL Medium Stage with a dry/wet of 14.

In the sequencer window duplicate the kick beat and erase the 1st and the 3rd beat to create the snare rhythm and move it to C5 so it’s higher.

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Step 11

It’s time to duplicate the technique we used on the snare and apply it to the hi-hat sound. The hi-hat is almost entirely built with noise, so these are the parameters:

  • Noise Decay: 46
  • Osc Mix: 127
  • Filter 1 Freq.: 119
  • Filter Env. Decay: 34
  • Filter Env. Amt.: 83
  • Amp Env. Decay: 70
  • Master Vol.: 66

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In order to hear the hi-hat I’ve duplicated the kick and snare parts and also the sounds so as to build a hi-hat arrangement. You can also try quantizing the notes for a more human feeling.

The next step is optional. I’ve added an MClass Equalizer to boost the high frequencies and a RV-7 Digital Reverb with the preset ECO Space Echo 1 and a dry/wet of 32 to create a bouncy hi-hat, but that’s only if you go for that sound.

Step 12

We are going to create the final drum, an open hat drum that will go in counterpoint with the kick drum on the middle of the beat. Create a new
Subtractor and initialize the patch like in step 2. Duplicate the kick part and move it onto the open hat track. Inside the part, offset the notes
1/2 off the beat to place the hat in between the kicks.

Step 13

We need to set the following values in the Subtractor:

  • Noise Decay: 86
  • Noise Level: 107
  • Mod Env. Decay: 38
  • Mod. Env. Amt. 23
  • Filter 1 Freq.: 30
  • Filter 1 Res.: 16
  • Filter 1 Type: BP12
  • Filter Env. Decay: 66
  • Filter Env. Sustain: 28
  • Filter Env. Amt.: 60
  • Amp Env. Attack: 12
  • Amp Env. Decay: 48
  • Main Volume: 66

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Step 14

I’ve created a short house/techno track to show you how these synthetic drums sound in action. Sellers of items on AudioJungle.net will recognize the Envato watermark! It’s vocoded with the BF512 Vocoder.

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Step 15

We are done! I recommend you save the sounds as presets so you can use them in your own compositions. There is also a way to save the whole drum kit along with the effects, if you own Reason 4. Just select all the devices used in the kit, right-click and select Combine from the menu and you have a Combinator patch which you can save as a whole preset. Everything inside the Combinator will be saved, along with the presets and tweaks you have created.

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Soon you’ll be constructing your own drum kits and sound libraries! Good luck and if you come up with a better kit post it as a comment so we can all use the sounds in our next hit.

Download the Play Pack for this tutorial (179KB)

Contents

  • Reason source file
  • Reason patches

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Discussion 13 Comments

  1. kev on music says:

    thanks for good tips man!

    in your track i’m hearing a crash sample

    is that synth too? guess not..

    • Author

      No, it’s from the soundbank, I forgot about it, but the finished melody is only an example. You could also create a crash by adapting the open hat sound, adding some reverb and probably a matrix patter sequencer that would trigger the volume dropdown, maybe I will add another tutorial about this and other sounds, if anyone’s interested.

      Thanks !

  2. Osnildo says:

    good tips in all, does a great job on making house drums…

    only personal opnion, but I think that you could explain more and show less numbers, and I would like to hear the “progress of the sound”, for example in the kick when you say it’s more like a bass it would be good to have the sound sample to hear that….

    Just trying to help you make better tuts…

  3. Joseph says:

    Was doing fine until the 2nd part of duplicating. Got the 1st set of bass sounds and thats it.

  4. Luca Brasi says:

    Thank you very much for the tuts…
    All we need now is a tutorial on Funk!

  5. the Nomaly says:

    I’m really liking the kick. Even those who prefer acoustic-sounding drums can benefit from this tutorial because you can layer the sounds. Another advantage I can think of for synthesizing drums is that you can change the pitch of drums throughout a track without changing the length of the drums.

    This may seem like a random comment but I’m just curious about how long ago you submitted this tutorial to Audiotuts. I submitted a tutorial about a week and a half ago and I’m itching to write more tutorials that build off of my last one, in a series, but I haven’t heard back from them so I’m trying to figure out if I should continue writing and submitting tutorials.

    If it’s been like a month for you I probably will go ahead and write the whole series and submit it, but if it’s been a couple weeks I will wait and see if they publish my tutorial about layering hip hop drums before moving on to the next tutorial about playing/programming the drums and making chord progressions/melodies.

    • Hey Nomaly, basically we process the submissions in bulk once a month because there are so many. It’s rare that someone will hear back after only a week and a half. Because we have a solid team of regular writers and we receive heaps of tutorials each and every day, we can’t accept many, but if we do you’ll certainly hear from us (in the publishing industry six months is not an unusual timeframe for a response so I think we’re doing pretty well ;) ). If you don’t hear from us within two months it’s likely that we received so many submissions that we couldn’t respond to them all.

      • the Nomaly says:

        I see, thank you very much for clearing that up for me. I appreciate the response and I appreciate that you’ve given me some insight on the publishing industry. And, you’ve given me some insight to what your team is experiencing on the other side of this. Very helpful.

  6. Author

    I submitted my tutorial a month ago but seeing nothing happened, I thought something went wrong with the tutorial form so I put it again two weeks ago so they have published it . I think it’s great to have a tutorial on layering hip-hop drums.

  7. Björgvin says:

    This is a pretty sweet tutorial. I’m not a big Reason user, although I use it for various synths and samplings via ReWire. But I like the sounds you’re getting out of it.
    Maybe I should try to use Reason more, it definitely has it’s upsides, although it can sometimes sound to Reason-y.

    About the tutorial submissions, I don’t think there’s anything to worry about. As Joel said, they’re doing pretty good replying in a month or two in a 6 month standard industry.

    Great start Sebastian, keep up the good work!

  8. Queezz says:

    wow some graet sounds in this track you are very very good do you have your own cd?

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